void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.ProgressAnimation_BeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target));
                return;

            case 2:
                this.LayoutRoot = ((System.Windows.Controls.Canvas)(target));
                return;

            case 3:
                this.block = ((NeginProject.Control.Block)(target));
                return;

            case 4:
                this.block1 = ((NeginProject.Control.Block)(target));
                return;

            case 5:
                this.block2 = ((NeginProject.Control.Block)(target));
                return;

            case 6:
                this.block3 = ((NeginProject.Control.Block)(target));
                return;

            case 7:
                this.block4 = ((NeginProject.Control.Block)(target));
                return;

            case 8:
                this.block5 = ((NeginProject.Control.Block)(target));
                return;

            case 9:
                this.block6 = ((NeginProject.Control.Block)(target));
                return;

            case 10:
                this.block7 = ((NeginProject.Control.Block)(target));
                return;

            case 11:
                this.block8 = ((NeginProject.Control.Block)(target));
                return;

            case 12:
                this.block9 = ((NeginProject.Control.Block)(target));
                return;

            case 13:
                this.block10 = ((NeginProject.Control.Block)(target));
                return;

            case 14:
                this.block11 = ((NeginProject.Control.Block)(target));
                return;

            case 15:
                this.block12 = ((NeginProject.Control.Block)(target));
                return;

            case 16:
                this.block13 = ((NeginProject.Control.Block)(target));
                return;

            case 17:
                this.block14 = ((NeginProject.Control.Block)(target));
                return;

            case 18:
                this.block15 = ((NeginProject.Control.Block)(target));
                return;

            case 19:
                this.block16 = ((NeginProject.Control.Block)(target));
                return;

            case 20:
                this.block17 = ((NeginProject.Control.Block)(target));
                return;
            }
            this._contentLoaded = true;
        }
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.ProgressAnimation_BeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target));
     return;
     case 2:
     this.LayoutRoot = ((System.Windows.Controls.Canvas)(target));
     return;
     case 3:
     this.block = ((NeginProject.Control.Block)(target));
     return;
     case 4:
     this.block1 = ((NeginProject.Control.Block)(target));
     return;
     case 5:
     this.block2 = ((NeginProject.Control.Block)(target));
     return;
     case 6:
     this.block3 = ((NeginProject.Control.Block)(target));
     return;
     case 7:
     this.block4 = ((NeginProject.Control.Block)(target));
     return;
     case 8:
     this.block5 = ((NeginProject.Control.Block)(target));
     return;
     case 9:
     this.block6 = ((NeginProject.Control.Block)(target));
     return;
     case 10:
     this.block7 = ((NeginProject.Control.Block)(target));
     return;
     case 11:
     this.block8 = ((NeginProject.Control.Block)(target));
     return;
     case 12:
     this.block9 = ((NeginProject.Control.Block)(target));
     return;
     case 13:
     this.block10 = ((NeginProject.Control.Block)(target));
     return;
     case 14:
     this.block11 = ((NeginProject.Control.Block)(target));
     return;
     case 15:
     this.block12 = ((NeginProject.Control.Block)(target));
     return;
     case 16:
     this.block13 = ((NeginProject.Control.Block)(target));
     return;
     case 17:
     this.block14 = ((NeginProject.Control.Block)(target));
     return;
     case 18:
     this.block15 = ((NeginProject.Control.Block)(target));
     return;
     case 19:
     this.block16 = ((NeginProject.Control.Block)(target));
     return;
     case 20:
     this.block17 = ((NeginProject.Control.Block)(target));
     return;
     }
     this._contentLoaded = true;
 }