void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.ProgressAnimation_BeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Canvas)(target)); return; case 3: this.block = ((NeginProject.Control.Block)(target)); return; case 4: this.block1 = ((NeginProject.Control.Block)(target)); return; case 5: this.block2 = ((NeginProject.Control.Block)(target)); return; case 6: this.block3 = ((NeginProject.Control.Block)(target)); return; case 7: this.block4 = ((NeginProject.Control.Block)(target)); return; case 8: this.block5 = ((NeginProject.Control.Block)(target)); return; case 9: this.block6 = ((NeginProject.Control.Block)(target)); return; case 10: this.block7 = ((NeginProject.Control.Block)(target)); return; case 11: this.block8 = ((NeginProject.Control.Block)(target)); return; case 12: this.block9 = ((NeginProject.Control.Block)(target)); return; case 13: this.block10 = ((NeginProject.Control.Block)(target)); return; case 14: this.block11 = ((NeginProject.Control.Block)(target)); return; case 15: this.block12 = ((NeginProject.Control.Block)(target)); return; case 16: this.block13 = ((NeginProject.Control.Block)(target)); return; case 17: this.block14 = ((NeginProject.Control.Block)(target)); return; case 18: this.block15 = ((NeginProject.Control.Block)(target)); return; case 19: this.block16 = ((NeginProject.Control.Block)(target)); return; case 20: this.block17 = ((NeginProject.Control.Block)(target)); return; } this._contentLoaded = true; }