Пример #1
0
 public static void Game_OnGameLoad()
 {
     if (Player.ChampionName != "Diana")
     {
         return;
     }
     MenuConfig.LoadMenu();
     Spells.Initialise();
     Spells.Ignite  = Player.GetSpellSlot("summonerdot");
     Game.OnUpdate += OnTick;
     Interrupter2.OnInterruptableTarget += interrupt;
     AntiGapcloser.OnEnemyGapcloser     += gapcloser;
     Drawing.OnDraw     += Drawing_OnDraw;
     Drawing.OnEndScene += Drawing_OnEndScene;
 }
Пример #2
0
 static void Game_OnGameLoad(EventArgs args)
 {
     if (Player.ChampionName != "Diana")
     {
         return;
     }
     Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Diana</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 3</font></b>");
     Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\">Flee Improved</font></b>");
     MenuConfig.LoadMenu();
     Spells.Initialise();
     Spells.Ignite  = Player.GetSpellSlot("summonerdot");
     Game.OnUpdate += Modes.Game_OnUpdate;
     Game.OnUpdate += OnTick;
     Interrupter2.OnInterruptableTarget += interrupt;
     AntiGapcloser.OnEnemyGapcloser     += gapcloser;
     Drawing.OnDraw     += Drawing_OnDraw;
     Drawing.OnEndScene += Drawing_OnEndScene;
 }
Пример #3
0
        public static void Game_OnGameLoad()
        {
            if (Player.ChampionName != "Diana")
            {
                return;
            }

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Diana</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 4</font></b>");
            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Combo Logic & More</font></b>");
            MenuConfig.LoadMenu();

            Spells.Initialise();
            Spells.Ignite = Player.GetSpellSlot("summonerdot");

            Game.OnUpdate += OnTick;

            Interrupter2.OnInterruptableTarget += interrupt;
            AntiGapcloser.OnEnemyGapcloser     += gapcloser;

            Drawing.OnDraw     += Drawing_OnDraw;
            Drawing.OnEndScene += Drawing_OnEndScene;
        }