public static void Game_OnGameLoad() { if (Player.ChampionName != "Diana") { return; } MenuConfig.LoadMenu(); Spells.Initialise(); Spells.Ignite = Player.GetSpellSlot("summonerdot"); Game.OnUpdate += OnTick; Interrupter2.OnInterruptableTarget += interrupt; AntiGapcloser.OnEnemyGapcloser += gapcloser; Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; }
static void Game_OnGameLoad(EventArgs args) { if (Player.ChampionName != "Diana") { return; } Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Diana</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 3</font></b>"); Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\">Flee Improved</font></b>"); MenuConfig.LoadMenu(); Spells.Initialise(); Spells.Ignite = Player.GetSpellSlot("summonerdot"); Game.OnUpdate += Modes.Game_OnUpdate; Game.OnUpdate += OnTick; Interrupter2.OnInterruptableTarget += interrupt; AntiGapcloser.OnEnemyGapcloser += gapcloser; Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; }
public static void Game_OnGameLoad() { if (Player.ChampionName != "Diana") { return; } Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Diana</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Version: 4</font></b>"); Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Update</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Combo Logic & More</font></b>"); MenuConfig.LoadMenu(); Spells.Initialise(); Spells.Ignite = Player.GetSpellSlot("summonerdot"); Game.OnUpdate += OnTick; Interrupter2.OnInterruptableTarget += interrupt; AntiGapcloser.OnEnemyGapcloser += gapcloser; Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; }