protected override IEnumerable <Toil> MakeNewToils() { this.FailOnDestroyedOrNull(TargetIndex.A); this.FailOnDestroyedOrNull(TargetIndex.B); this.FailOnAggroMentalState(TargetIndex.A); if (base.CurJob.def == JobDefOf.Rescue) { this.FailOnNotDowned(TargetIndex.A); } this.FailOn(delegate { if (this.CurJob.def.makeTargetPrisoner) { if (!this.DropBed.ForPrisoners) { return(true); } } else if (this.DropBed.ForPrisoners != ((Pawn)((Thing)this.TargetA)).IsPrisoner) { return(true); } return(false); }); yield return(Toils_Reserve.Reserve(TargetIndex.A, 1)); yield return(Toils_Reserve.Reserve(TargetIndex.B, this.DropBed.SleepingSlotsCount)); yield return(Toils_Bed.ClaimBedIfNonMedical(TargetIndex.B, TargetIndex.A)); this.globalFinishActions.Add(delegate { if (this.CurJob.def.makeTargetPrisoner && this.Takee.ownership.OwnedBed == this.DropBed && this.Takee.Position != RestUtility.GetBedSleepingSlotPosFor(this.Takee, this.DropBed)) { this.Takee.ownership.UnclaimBed(); } }); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.A).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnNonMedicalBedNotOwned(TargetIndex.B, TargetIndex.A).FailOn(() => this.CurJob.def == JobDefOf.Arrest && !this.Takee.CanBeArrested()).FailOn(() => !this.pawn.CanReach(this.DropBed, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)).FailOnSomeonePhysicallyInteracting(TargetIndex.A)); yield return(new Toil { initAction = delegate { if (this.CurJob.def.makeTargetPrisoner) { Pawn pawn = (Pawn)this.CurJob.targetA.Thing; Lord lord = pawn.GetLord(); if (lord != null) { lord.Notify_PawnAttemptArrested(pawn); } GenClamor.DoClamor(pawn, 10f, ClamorType.Harm); if (Rand.Value < 0.1f) { Messages.Message("MessageRefusedArrest".Translate(new object[] { pawn.LabelShort }), pawn, MessageSound.SeriousAlert); pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Berserk, null, false, false, null); IncidentWorker_Rebellion.removeLeadership(pawn); pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrested")); this.pawn.mindState.mentalStateHandler.CurState.RecoverFromState(); Find.LetterStack.ReceiveLetter("LeaderEndLetter".Translate(), "LeaderEndLetterDesc".Translate(new object[] { pawn.Name.ToStringFull }), LetterDefOf.BadNonUrgent, pawn, null); this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable, true); } } } }); yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, false)); yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch)); yield return(new Toil { initAction = delegate { if (this.CurJob.def.makeTargetPrisoner) { this.pawn.mindState.mentalStateHandler.CurState.RecoverFromState(); IncidentWorker_Rebellion.removeLeadership(this.Takee); this.Takee.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrested")); Find.LetterStack.ReceiveLetter("LeaderEndLetterArrested".Translate(), "LeaderEndLetterDescArrested".Translate(new object[] { Takee.Name.ToStringFull }), LetterDefOf.BadNonUrgent, this.pawn, null); foreach (Pawn p in IncidentWorker_LeaderElection.getAllColonists()) { if (p != this.Takee) { p.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrestedColonist"), null); } } if (this.Takee.guest.released) { this.Takee.guest.released = false; this.Takee.guest.interactionMode = PrisonerInteractionModeDefOf.NoInteraction; } if (!this.Takee.IsPrisonerOfColony) { if (this.Takee.Faction != null) { this.Takee.Faction.Notify_MemberCaptured(this.Takee, this.pawn.Faction); } this.Takee.guest.SetGuestStatus(Faction.OfPlayer, true); if (this.Takee.guest.IsPrisoner) { TaleRecorder.RecordTale(TaleDefOf.Captured, new object[] { this.pawn, this.Takee }); this.pawn.records.Increment(RecordDefOf.PeopleCaptured); } } } else if (this.Takee.Faction != Faction.OfPlayer && this.Takee.HostFaction != Faction.OfPlayer && this.Takee.guest != null) { this.Takee.guest.SetGuestStatus(Faction.OfPlayer, false); } if (this.Takee.playerSettings == null) { this.Takee.playerSettings = new Pawn_PlayerSettings(this.Takee); } } }); yield return(Toils_Reserve.Release(TargetIndex.B)); yield return(new Toil { initAction = delegate { IntVec3 position = this.DropBed.Position; Thing thing; this.pawn.carryTracker.TryDropCarriedThing(position, ThingPlaceMode.Direct, out thing, null); if (!this.DropBed.Destroyed && (this.DropBed.owners.Contains(this.Takee) || (this.DropBed.Medical && this.DropBed.AnyUnoccupiedSleepingSlot) || this.Takee.ownership == null)) { this.Takee.jobs.Notify_TuckedIntoBed(this.DropBed); if (this.Takee.RaceProps.Humanlike && this.CurJob.def != JobDefOf.Arrest && !this.Takee.IsPrisonerOfColony) { this.Takee.relations.Notify_RescuedBy(this.pawn); } } if (this.Takee.IsPrisonerOfColony) { LessonAutoActivator.TeachOpportunity(ConceptDefOf.PrisonerTab, this.Takee, OpportunityType.GoodToKnow); } }, defaultCompleteMode = ToilCompleteMode.Instant }); }
public override void NeedInterval() { if (ticks >= 5) { float totalOpinion = 0; int totalPawns = 0; foreach (Pawn p in IncidentWorker_SetLeadership.getAllColonists()) { if (p != this.pawn && !p.Dead) { totalOpinion += p.relations.OpinionOf(this.pawn); totalPawns++; } } float medium = (totalOpinion / totalPawns); this.opinion = medium; float newlevel = (Mathf.Clamp(medium, 0f, 100f) / 100f) * getSkillFactor(this.pawn); if (this.curLevelInt < newlevel) { this.lastGainTick = Find.TickManager.TicksGame; } else if (this.curLevelInt > newlevel) { this.lastLoseTick = Find.TickManager.TicksGame; } if (newlevel > 1f) { newlevel = 1f; } this.curLevelInt = newlevel;; if (totalPawns == 0) { this.curLevelInt = 0.5f * getSkillFactor(this.pawn); } ticks = 0; bool flag5 = false; if (!Utility.isDictatorship) { if (!this.chosenToStay && opinion < -40 && opinion > -80) { if (Rand.MTBEventOccurs(1.25f, 60000f, 150f)) { flag5 = true; StringBuilder str = new StringBuilder(); String s = "she"; if (this.pawn.gender == Gender.Male) { s = "he"; } String b = "her"; if (this.pawn.gender == Gender.Male) { b = "his"; } str.AppendLine("UnpopularM".Translate(new object[] { this.pawn.Name.ToStringFull })); str.AppendLine(""); str.AppendLine("ResignLetterText".Translate(new object[] { this.pawn.Name.ToStringFull })); str.AppendLine(""); str.AppendLine("OnlyOnce".Translate()); Action removeLeader = delegate { Find.LetterStack.ReceiveLetter("LeaderEndLetter".Translate(), "LeaderEndLetterDesc".Translate(new object[] { pawn.Name.ToStringFull }), LetterDefOf.NegativeEvent, this.pawn, null); this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderEnd")); IncidentWorker_Rebellion.removeLeadership(this.pawn); }; Action keepLeader = delegate { this.chosenToStay = true; }; Dialog_MessageBox window = new Dialog_MessageBox(str.ToString(), "Resign".Translate(), removeLeader, "DontTesign".Translate(), keepLeader, "ResignationProposal".Translate(), false); Find.WindowStack.Add(window); } } if (!flag5 && opinion < -60) { float mtb = 0.50f; if (opinion < -70) { mtb = 0.35f; } if (opinion < -80) { mtb = 0.20f; } if (opinion < -90) { mtb = 0.10f; } if (Rand.MTBEventOccurs(mtb, 60000f, 150f)) { bool flag = false; foreach (Pawn pa in IncidentWorker_SetLeadership.getAllColonists()) { if (pa != null && pa.MentalState != null && pa.MentalState.def == DefDatabase <MentalStateDef> .GetNamed("Rebelling")) { flag = true; } } if (!flag) { IncidentParms parms = StorytellerUtility.DefaultParmsNow(IncidentDef.Named("RebellionL").category, (this.pawn.Map)); if (IncidentDef.Named("RebellionL").Worker.TryExecute(parms)) { String s = "her"; if (this.pawn.gender == Gender.Male) { s = "his"; } Find.LetterStack.ReceiveLetter("RebellionLetter".Translate(), "RebellionLetterDesc".Translate(new object[] { this.pawn.Name.ToStringFull }), LetterDefOf.NegativeEvent, this.pawn, null); } } } } } } ticks++; }