Beispiel #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnDestroyedOrNull(TargetIndex.B);
            this.FailOnAggroMentalState(TargetIndex.A);
            if (base.CurJob.def == JobDefOf.Rescue)
            {
                this.FailOnNotDowned(TargetIndex.A);
            }
            this.FailOn(delegate
            {
                if (this.CurJob.def.makeTargetPrisoner)
                {
                    if (!this.DropBed.ForPrisoners)
                    {
                        return(true);
                    }
                }
                else if (this.DropBed.ForPrisoners != ((Pawn)((Thing)this.TargetA)).IsPrisoner)
                {
                    return(true);
                }
                return(false);
            });
            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1));

            yield return(Toils_Reserve.Reserve(TargetIndex.B, this.DropBed.SleepingSlotsCount));

            yield return(Toils_Bed.ClaimBedIfNonMedical(TargetIndex.B, TargetIndex.A));

            this.globalFinishActions.Add(delegate
            {
                if (this.CurJob.def.makeTargetPrisoner && this.Takee.ownership.OwnedBed == this.DropBed && this.Takee.Position != RestUtility.GetBedSleepingSlotPosFor(this.Takee, this.DropBed))
                {
                    this.Takee.ownership.UnclaimBed();
                }
            });
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.A).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnNonMedicalBedNotOwned(TargetIndex.B, TargetIndex.A).FailOn(() => this.CurJob.def == JobDefOf.Arrest && !this.Takee.CanBeArrested()).FailOn(() => !this.pawn.CanReach(this.DropBed, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)).FailOnSomeonePhysicallyInteracting(TargetIndex.A));

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.CurJob.def.makeTargetPrisoner)
                    {
                        Pawn pawn = (Pawn)this.CurJob.targetA.Thing;
                        Lord lord = pawn.GetLord();
                        if (lord != null)
                        {
                            lord.Notify_PawnAttemptArrested(pawn);
                        }
                        GenClamor.DoClamor(pawn, 10f, ClamorType.Harm);

                        if (Rand.Value < 0.1f)
                        {
                            Messages.Message("MessageRefusedArrest".Translate(new object[]
                            {
                                pawn.LabelShort
                            }), pawn, MessageSound.SeriousAlert);

                            pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Berserk, null, false, false, null);
                            IncidentWorker_Rebellion.removeLeadership(pawn);
                            pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrested"));
                            this.pawn.mindState.mentalStateHandler.CurState.RecoverFromState();
                            Find.LetterStack.ReceiveLetter("LeaderEndLetter".Translate(), "LeaderEndLetterDesc".Translate(new object[] { pawn.Name.ToStringFull }), LetterDefOf.BadNonUrgent, pawn, null);
                            this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable, true);
                        }
                    }
                }
            });

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, false));

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch));

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.CurJob.def.makeTargetPrisoner)
                    {
                        this.pawn.mindState.mentalStateHandler.CurState.RecoverFromState();
                        IncidentWorker_Rebellion.removeLeadership(this.Takee);
                        this.Takee.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrested"));
                        Find.LetterStack.ReceiveLetter("LeaderEndLetterArrested".Translate(), "LeaderEndLetterDescArrested".Translate(new object[] { Takee.Name.ToStringFull }), LetterDefOf.BadNonUrgent, this.pawn, null);
                        foreach (Pawn p in IncidentWorker_LeaderElection.getAllColonists())
                        {
                            if (p != this.Takee)
                            {
                                p.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderArrestedColonist"), null);
                            }
                        }

                        if (this.Takee.guest.released)
                        {
                            this.Takee.guest.released = false;
                            this.Takee.guest.interactionMode = PrisonerInteractionModeDefOf.NoInteraction;
                        }
                        if (!this.Takee.IsPrisonerOfColony)
                        {
                            if (this.Takee.Faction != null)
                            {
                                this.Takee.Faction.Notify_MemberCaptured(this.Takee, this.pawn.Faction);
                            }
                            this.Takee.guest.SetGuestStatus(Faction.OfPlayer, true);
                            if (this.Takee.guest.IsPrisoner)
                            {
                                TaleRecorder.RecordTale(TaleDefOf.Captured, new object[]
                                {
                                    this.pawn,
                                    this.Takee
                                });
                                this.pawn.records.Increment(RecordDefOf.PeopleCaptured);
                            }
                        }
                    }
                    else if (this.Takee.Faction != Faction.OfPlayer && this.Takee.HostFaction != Faction.OfPlayer && this.Takee.guest != null)
                    {
                        this.Takee.guest.SetGuestStatus(Faction.OfPlayer, false);
                    }
                    if (this.Takee.playerSettings == null)
                    {
                        this.Takee.playerSettings = new Pawn_PlayerSettings(this.Takee);
                    }
                }
            });

            yield return(Toils_Reserve.Release(TargetIndex.B));

            yield return(new Toil
            {
                initAction = delegate
                {
                    IntVec3 position = this.DropBed.Position;
                    Thing thing;
                    this.pawn.carryTracker.TryDropCarriedThing(position, ThingPlaceMode.Direct, out thing, null);
                    if (!this.DropBed.Destroyed && (this.DropBed.owners.Contains(this.Takee) || (this.DropBed.Medical && this.DropBed.AnyUnoccupiedSleepingSlot) || this.Takee.ownership == null))
                    {
                        this.Takee.jobs.Notify_TuckedIntoBed(this.DropBed);
                        if (this.Takee.RaceProps.Humanlike && this.CurJob.def != JobDefOf.Arrest && !this.Takee.IsPrisonerOfColony)
                        {
                            this.Takee.relations.Notify_RescuedBy(this.pawn);
                        }
                    }
                    if (this.Takee.IsPrisonerOfColony)
                    {
                        LessonAutoActivator.TeachOpportunity(ConceptDefOf.PrisonerTab, this.Takee, OpportunityType.GoodToKnow);
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
        public override void NeedInterval()
        {
            if (ticks >= 5)
            {
                float totalOpinion = 0;
                int   totalPawns   = 0;
                foreach (Pawn p in IncidentWorker_SetLeadership.getAllColonists())
                {
                    if (p != this.pawn && !p.Dead)
                    {
                        totalOpinion += p.relations.OpinionOf(this.pawn);
                        totalPawns++;
                    }
                }
                float medium = (totalOpinion / totalPawns);

                this.opinion = medium;
                float newlevel = (Mathf.Clamp(medium, 0f, 100f) / 100f) * getSkillFactor(this.pawn);



                if (this.curLevelInt < newlevel)
                {
                    this.lastGainTick = Find.TickManager.TicksGame;
                }
                else if (this.curLevelInt > newlevel)
                {
                    this.lastLoseTick = Find.TickManager.TicksGame;
                }
                if (newlevel > 1f)
                {
                    newlevel = 1f;
                }
                this.curLevelInt = newlevel;;



                if (totalPawns == 0)
                {
                    this.curLevelInt = 0.5f * getSkillFactor(this.pawn);
                }
                ticks = 0;
                bool flag5 = false;
                if (!Utility.isDictatorship)
                {
                    if (!this.chosenToStay && opinion < -40 && opinion > -80)
                    {
                        if (Rand.MTBEventOccurs(1.25f, 60000f, 150f))
                        {
                            flag5 = true;
                            StringBuilder str = new StringBuilder();
                            String        s   = "she";
                            if (this.pawn.gender == Gender.Male)
                            {
                                s = "he";
                            }

                            String b = "her";
                            if (this.pawn.gender == Gender.Male)
                            {
                                b = "his";
                            }

                            str.AppendLine("UnpopularM".Translate(new object[] { this.pawn.Name.ToStringFull }));
                            str.AppendLine("");
                            str.AppendLine("ResignLetterText".Translate(new object[] { this.pawn.Name.ToStringFull }));
                            str.AppendLine("");
                            str.AppendLine("OnlyOnce".Translate());
                            Action removeLeader = delegate
                            {
                                Find.LetterStack.ReceiveLetter("LeaderEndLetter".Translate(), "LeaderEndLetterDesc".Translate(new object[] { pawn.Name.ToStringFull }), LetterDefOf.NegativeEvent, this.pawn, null);
                                this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("LeaderEnd"));
                                IncidentWorker_Rebellion.removeLeadership(this.pawn);
                            };
                            Action keepLeader = delegate
                            {
                                this.chosenToStay = true;
                            };


                            Dialog_MessageBox window = new Dialog_MessageBox(str.ToString(), "Resign".Translate(), removeLeader, "DontTesign".Translate(), keepLeader, "ResignationProposal".Translate(), false);
                            Find.WindowStack.Add(window);
                        }
                    }

                    if (!flag5 && opinion < -60)
                    {
                        float mtb = 0.50f;
                        if (opinion < -70)
                        {
                            mtb = 0.35f;
                        }
                        if (opinion < -80)
                        {
                            mtb = 0.20f;
                        }
                        if (opinion < -90)
                        {
                            mtb = 0.10f;
                        }

                        if (Rand.MTBEventOccurs(mtb, 60000f, 150f))
                        {
                            bool flag = false;
                            foreach (Pawn pa in IncidentWorker_SetLeadership.getAllColonists())
                            {
                                if (pa != null && pa.MentalState != null && pa.MentalState.def == DefDatabase <MentalStateDef> .GetNamed("Rebelling"))
                                {
                                    flag = true;
                                }
                            }
                            if (!flag)
                            {
                                IncidentParms parms = StorytellerUtility.DefaultParmsNow(IncidentDef.Named("RebellionL").category, (this.pawn.Map));
                                if (IncidentDef.Named("RebellionL").Worker.TryExecute(parms))
                                {
                                    String s = "her";
                                    if (this.pawn.gender == Gender.Male)
                                    {
                                        s = "his";
                                    }
                                    Find.LetterStack.ReceiveLetter("RebellionLetter".Translate(), "RebellionLetterDesc".Translate(new object[] { this.pawn.Name.ToStringFull }), LetterDefOf.NegativeEvent, this.pawn, null);
                                }
                            }
                        }
                    }
                }
            }
            ticks++;
        }