private Lich(string name, int f) : base(name) { type = f; switch (f) { case (1): name = "[Vigor & Force]"; AddBonusDexterity(0); AddBonusStrength(10); AddBonusVitality(80); AddBonusLuck(10); break; case (2): name = "[Swiftness and Agility]"; AddBonusDexterity(80); AddBonusStrength(10); AddBonusVitality(10); AddBonusLuck(0); var ea = new Lich("[Vigor & Force]", 1); ea.Spawn(); while (ea.GetData().hp > 0) { Attack(ea); } break; case (3): name = "[Favor & Blessing]"; AddBonusDexterity(0); AddBonusStrength(70); AddBonusVitality(0); AddBonusLuck(30); var e = new Lich("[Swiftness & Agility]", 2); e.Spawn(); while (e.GetData().hp > 0) { Attack(e); } break; case (4): name = "[Accurency & Resillience]"; AddBonusDexterity(10); AddBonusStrength(40); AddBonusVitality(40); AddBonusLuck(10); break; default: break; } }
public override int GetAttackIndex(List <MonsterData> monsters) { if (type != 0) { return(0); } if (turn == 0) { Console.WriteLine(""); Console.WriteLine(GetData().name + " has stopped the time!"); //System.Threading.Thread.Sleep(1000); Console.Write(GetData().name + ": "); for (int i = 1; i < 70; i++) { Console.Write("Useless! "); //System.Threading.Thread.Sleep(700 / i); } Console.Write("It's useless!"); //System.Threading.Thread.Sleep(1000); Console.WriteLine(""); Console.WriteLine(GetData().name + ": Your Efforts is for naught!"); //System.Threading.Thread.Sleep(1000); } turn++; var who = 0; if (turn <= 5) { Lich e; if (turn == 1) { e = new Nana.Lich("[Favor & Blessing]", 3); } else if (turn == 2) { e = new Nana.Lich("[Swiftness and Agility]", 2); } else if (GetData().hp < 400 && turn > 3) { e = new Lich("[Vigor & Force]", 1); } else { e = new Nana.Lich("[Accurency & Resillience]", 4); } Console.WriteLine(" "); //if (turn < 2) System.Threading.Thread.Sleep(300); Console.Write(GetData().name + ": Come forth,"); //if (turn < 2) System.Threading.Thread.Sleep(300); Console.Write(e.GetData().name + "!"); //if (turn < 2) System.Threading.Thread.Sleep(500); Console.WriteLine(" "); for (int i = 0; i < 3; i++) { e.Spawn(); while (e.GetData().hp > 0) { Attack(e); //if (turn < 2) System.Threading.Thread.Sleep(200); } } Console.WriteLine(GetData().name + " absorbed " + e.GetData().name + "!"); if (turn == 0) { Console.WriteLine("Time Resumed!"); } //if (turn < 2) System.Threading.Thread.Sleep(300); } for (int i = 0; i < monsters.Count; i++) { if (monsters[i].name == GetData().name) { continue; } if (monsters[i].hp <= 0) { continue; } who = i; if (monsters[who].hp > monsters[i].hp && monsters[i].name != GetData().name) { who = i; } } Console.WriteLine(" "); if (GetData().hp > 100) { if (turn == 1) { Console.WriteLine(GetData().name + ": This isn't even a fraction of my power!"); } else if (turn == 2) { Console.WriteLine(GetData().name + ": Suffer!"); } else if (turn == 3) { Console.WriteLine(GetData().name + ": Hmph, What pathetic weaklings."); } else if (turn == 4) { Console.WriteLine(GetData().name + ": You were already dead."); } else if (turn == 5) { Console.WriteLine(GetData().name + ": Told you, you ought to surrender, mortal."); } //System.Threading.Thread.Sleep(100); } else if (GetData().hp < 40) { Console.WriteLine(GetData().name + ": I-impossible!"); } if (GetDamage() > 500 && !flex) { Console.WriteLine(GetData().name + ": It's Over."); //System.Threading.Thread.Sleep(1200); Console.WriteLine(GetData().name + ": My power level is over 500. Stop struggling, there isn't anything you can do. I'll give you a painless death."); //System.Threading.Thread.Sleep(300); flex = true; } Console.WriteLine(" "); // if(monster[who].hp < ) return(who); }