Esempio n. 1
0
        private Lich(string name, int f) : base(name)
        {
            type = f;
            switch (f)
            {
            case (1):
                name = "[Vigor & Force]";
                AddBonusDexterity(0);
                AddBonusStrength(10);
                AddBonusVitality(80);
                AddBonusLuck(10);
                break;

            case (2):
                name = "[Swiftness and Agility]";
                AddBonusDexterity(80);
                AddBonusStrength(10);

                AddBonusVitality(10);
                AddBonusLuck(0);
                var ea = new Lich("[Vigor & Force]", 1);
                ea.Spawn();
                while (ea.GetData().hp > 0)
                {
                    Attack(ea);
                }
                break;

            case (3):
                name = "[Favor & Blessing]";
                AddBonusDexterity(0);
                AddBonusStrength(70);

                AddBonusVitality(0);
                AddBonusLuck(30);
                var e = new Lich("[Swiftness & Agility]", 2);
                e.Spawn();
                while (e.GetData().hp > 0)
                {
                    Attack(e);
                }
                break;

            case (4):
                name = "[Accurency & Resillience]";
                AddBonusDexterity(10);
                AddBonusStrength(40);

                AddBonusVitality(40);
                AddBonusLuck(10);

                break;

            default:
                break;
            }
        }
Esempio n. 2
0
        public override int GetAttackIndex(List <MonsterData> monsters)
        {
            if (type != 0)
            {
                return(0);
            }
            if (turn == 0)
            {
                Console.WriteLine("");
                Console.WriteLine(GetData().name + " has stopped the time!");
                //System.Threading.Thread.Sleep(1000);
                Console.Write(GetData().name + ": ");
                for (int i = 1; i < 70; i++)
                {
                    Console.Write("Useless! ");
                    //System.Threading.Thread.Sleep(700 / i);
                }
                Console.Write("It's useless!");
                //System.Threading.Thread.Sleep(1000);
                Console.WriteLine("");
                Console.WriteLine(GetData().name + ": Your Efforts is for naught!");
                //System.Threading.Thread.Sleep(1000);
            }

            turn++;
            var who = 0;

            if (turn <= 5)
            {
                Lich e;

                if (turn == 1)
                {
                    e = new Nana.Lich("[Favor & Blessing]", 3);
                }
                else if (turn == 2)
                {
                    e = new Nana.Lich("[Swiftness and Agility]", 2);
                }
                else if (GetData().hp < 400 && turn > 3)
                {
                    e = new Lich("[Vigor & Force]", 1);
                }
                else
                {
                    e = new Nana.Lich("[Accurency & Resillience]", 4);
                }

                Console.WriteLine(" ");
                //if (turn < 2) System.Threading.Thread.Sleep(300);
                Console.Write(GetData().name + ": Come forth,");
                //if (turn < 2) System.Threading.Thread.Sleep(300);
                Console.Write(e.GetData().name + "!");
                //if (turn < 2) System.Threading.Thread.Sleep(500);
                Console.WriteLine(" ");
                for (int i = 0; i < 3; i++)
                {
                    e.Spawn();
                    while (e.GetData().hp > 0)
                    {
                        Attack(e);
                        //if (turn < 2) System.Threading.Thread.Sleep(200);
                    }
                }

                Console.WriteLine(GetData().name + " absorbed " + e.GetData().name + "!");
                if (turn == 0)
                {
                    Console.WriteLine("Time Resumed!");
                }
                //if (turn < 2) System.Threading.Thread.Sleep(300);
            }

            for (int i = 0; i < monsters.Count; i++)
            {
                if (monsters[i].name == GetData().name)
                {
                    continue;
                }
                if (monsters[i].hp <= 0)
                {
                    continue;
                }
                who = i;
                if (monsters[who].hp > monsters[i].hp && monsters[i].name != GetData().name)
                {
                    who = i;
                }
            }
            Console.WriteLine(" ");
            if (GetData().hp > 100)
            {
                if (turn == 1)
                {
                    Console.WriteLine(GetData().name + ": This isn't even a fraction of my power!");
                }
                else if (turn == 2)
                {
                    Console.WriteLine(GetData().name + ": Suffer!");
                }
                else if (turn == 3)
                {
                    Console.WriteLine(GetData().name + ": Hmph, What pathetic weaklings.");
                }
                else if (turn == 4)
                {
                    Console.WriteLine(GetData().name + ": You were already dead.");
                }
                else if (turn == 5)
                {
                    Console.WriteLine(GetData().name + ": Told you, you ought to surrender, mortal.");
                }
                //System.Threading.Thread.Sleep(100);
            }
            else if (GetData().hp < 40)
            {
                Console.WriteLine(GetData().name + ": I-impossible!");
            }
            if (GetDamage() > 500 && !flex)
            {
                Console.WriteLine(GetData().name + ": It's Over.");
                //System.Threading.Thread.Sleep(1200);
                Console.WriteLine(GetData().name + ": My power level is over 500. Stop struggling, there isn't anything you can do. I'll give you a painless death.");
                //System.Threading.Thread.Sleep(300);
                flex = true;
            }


            Console.WriteLine(" ");
            // if(monster[who].hp < )
            return(who);
        }