internal TAAFeature() { // Set data s_Instance = this; m_cameraSettingPass = new CameraSettingPass(); m_TAAPass = new TAAPass(); m_TAADatas = new Dictionary <Camera, TAAData>(); }
public override void Create() { s_Instance = this; name = "TAA"; m_cameraSettingPass = new CameraSettingPass(); m_TAAPass = new TAAPass(); m_TAADatas = new Dictionary <Camera, TAAData>(); }
public override void Create() { name = "TAA"; // Set data s_Instance = this; m_cameraSettingPass = new CameraSettingPass(); m_cameraSettingPass.renderPassEvent = RenderPassEvent.BeforeRenderingOpaques; m_TAAPass = new TAAPass(); m_TAADatas = new Dictionary <Camera, TAAData>(); }