コード例 #1
0
 internal TAAFeature()
 {
     // Set data
     s_Instance          = this;
     m_cameraSettingPass = new CameraSettingPass();
     m_TAAPass           = new TAAPass();
     m_TAADatas          = new Dictionary <Camera, TAAData>();
 }
コード例 #2
0
 public override void Create()
 {
     s_Instance          = this;
     name                = "TAA";
     m_cameraSettingPass = new CameraSettingPass();
     m_TAAPass           = new TAAPass();
     m_TAADatas          = new Dictionary <Camera, TAAData>();
 }
コード例 #3
0
ファイル: TAAFeature.cs プロジェクト: Quon/TAA_Unity_URP
 public override void Create()
 {
     name = "TAA";
     // Set data
     s_Instance          = this;
     m_cameraSettingPass = new CameraSettingPass();
     m_cameraSettingPass.renderPassEvent = RenderPassEvent.BeforeRenderingOpaques;
     m_TAAPass  = new TAAPass();
     m_TAADatas = new Dictionary <Camera, TAAData>();
 }