Пример #1
0
 public void OnPersist(PersistEvent @event)
 {
     Debug.WriteLine("EventListener.OnPersist: {0}", @event.Entity);
 }
Пример #2
0
 public void OnPersist(PersistEvent @event, IDictionary createdAlready)
 {
     @event.EntityName = GetEntityName(@event.Entity, @event.EntityName);
 }
Пример #3
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 public void OnPersist(PersistEvent @event, IDictionary createdAlready)
 {
     Debug.WriteLine("EventListener.OnPersist: {0}", @event.Entity);
 }
Пример #4
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 public void OnPersist(PersistEvent @event)
 {
     @event.EntityName = GetEntityName(@event.Entity, @event.EntityName);
 }
Пример #5
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		public void OnPersist(PersistEvent @event, IDictionary createdAlready)
		{
			ResetReadOnlyEntity(@event.Session, @event.Entity);
		}
Пример #6
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		public void OnPersist(PersistEvent @event)
		{
			OnPersist(@event, null);
		}
 public void OnPersist(PersistEvent @event)
 {
     log.Debug("OnPersist :" + @event);
 }
 public void OnPersist(PersistEvent @event, System.Collections.IDictionary createdAlready)
 {
     log.Debug("OnPersist :" + @event);
 }