RegisterClassCallBack() публичный абстрактный Метод

public abstract RegisterClassCallBack ( string strClassName, NFIObject handler ) : void
strClassName string
handler NFIObject
Результат void
Пример #1
0
        public override void Init()
        {
            mKernelModule.RegisterClassCallBack(NFrame.Player.ThisName, ClassEventHandler);
            mKernelModule.RegisterClassCallBack(NFrame.NPC.ThisName, ClassEventHandler);

            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.EventResult, EGMI_EVENT_RESULT);

            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckEnterGame, EGMI_ACK_ENTER_GAME);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckSwapScene, EGMI_ACK_SWAP_SCENE);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckEnterGameFinish, EGMI_ACK_ENTER_GAME_FINISH);


            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckObjectEntry, EGMI_ACK_OBJECT_ENTRY);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckObjectLeave, EGMI_ACK_OBJECT_LEAVE);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckMove, EGMI_ACK_MOVE);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckMoveImmune, EGMI_ACK_MOVE_IMMUNE);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPosSync, EGMI_ACK_POS_SYNC);

            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPropertyInt, EGMI_ACK_PROPERTY_INT);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPropertyFloat, EGMI_ACK_PROPERTY_FLOAT);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPropertyString, EGMI_ACK_PROPERTY_STRING);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPropertyObject, EGMI_ACK_PROPERTY_OBJECT);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPropertyVector2, EGMI_ACK_PROPERTY_VECTOR2);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPropertyVector3, EGMI_ACK_PROPERTY_VECTOR3);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckPropertyClear, EGMI_ACK_PROPERTY_CLEAR);

            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckRecordInt, EGMI_ACK_RECORD_INT);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckRecordFloat, EGMI_ACK_RECORD_FLOAT);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckRecordString, EGMI_ACK_RECORD_STRING);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckRecordObject, EGMI_ACK_RECORD_OBJECT);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckSwapRow, EGMI_ACK_SWAP_ROW);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckAddRow, EGMI_ACK_ADD_ROW);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckRemoveRow, EGMI_ACK_REMOVE_ROW);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckRecordClear, EGMI_ACK_RECORD_CLEAR);

            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckObjectRecordEntry, EGMI_ACK_OBJECT_RECORD_ENTRY);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckObjectPropertyEntry, EGMI_ACK_OBJECT_PROPERTY_ENTRY);
            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckDataFinished, EGMI_ACK_DATA_FINISHED);


            mNetModule.AddReceiveCallBack((int)NFMsg.EGameMsgID.AckSkillObjectx, EGMI_ACK_SKILL_OBJECTX);


            ////////////////////////////////////////////////////////////////////////
        }
Пример #2
0
        public override void Init()
        {
            mKernelModule.RegisterClassCallBack(NFrame.Player.ThisName, ClassEventHandler);
            mKernelModule.RegisterClassCallBack(NFrame.NPC.ThisName, ClassEventHandler);

            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_EVENT_RESULT, EGMI_EVENT_RESULT);

            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_ENTER_GAME, EGMI_ACK_ENTER_GAME);
            //mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_SWAP_SCENE, EGMI_ACK_SWAP_SCENE);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_ENTER_GAME_FINISH, EGMI_ACK_ENTER_GAME_FINISH);


            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_OBJECT_ENTRY, EGMI_ACK_OBJECT_ENTRY);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_OBJECT_LEAVE, EGMI_ACK_OBJECT_LEAVE);

            /*
             * mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_MOVE, EGMI_ACK_MOVE);
             * mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_MOVE_IMMUNE, EGMI_ACK_MOVE_IMMUNE);
             * mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_STATE_SYNC, EGMI_ACK_STATE_SYNC);
             * mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_POS_SYNC, EGMI_ACK_POS_SYNC);
             */
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_INT, EGMI_ACK_PROPERTY_INT);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_FLOAT, EGMI_ACK_PROPERTY_FLOAT);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_STRING, EGMI_ACK_PROPERTY_STRING);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_OBJECT, EGMI_ACK_PROPERTY_OBJECT);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_VECTOR2, EGMI_ACK_PROPERTY_VECTOR2);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_PROPERTY_VECTOR3, EGMI_ACK_PROPERTY_VECTOR3);

            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_RECORD_INT, EGMI_ACK_RECORD_INT);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_RECORD_FLOAT, EGMI_ACK_RECORD_FLOAT);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_RECORD_STRING, EGMI_ACK_RECORD_STRING);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_RECORD_OBJECT, EGMI_ACK_RECORD_OBJECT);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_SWAP_ROW, EGMI_ACK_SWAP_ROW);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_ADD_ROW, EGMI_ACK_ADD_ROW);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_REMOVE_ROW, EGMI_ACK_REMOVE_ROW);

            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_OBJECT_RECORD_ENTRY, EGMI_ACK_OBJECT_RECORD_ENTRY);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_OBJECT_PROPERTY_ENTRY, EGMI_ACK_OBJECT_PROPERTY_ENTRY);
            mNetModule.AddReceiveCallBack(NFMsg.EGameMsgID.EGMI_ACK_DATA_FINISHED, EGMI_ACK_DATA_FINISHED);
        }
Пример #3
0
        public static void Main()
        {
            NFIKernelModule kernel = NFCKernelModule.Instance;

            Console.WriteLine("****************NFDataList******************");

            NFDataList var = new NFDataList();

            for (int i = 0; i < 9; i += 3)
            {
                var.AddInt(i);
                var.AddFloat((float)i + 1);
                var.AddString((i + 2).ToString());
            }

            for (int i = 0; i < 9; i += 3)
            {
                Int64  n   = var.IntVal(i);
                double f   = var.FloatVal(i + 1);
                string str = var.StringVal(i + 2);
                Console.WriteLine(n);
                Console.WriteLine(f);
                Console.WriteLine(str);
            }


            Console.WriteLine("***************NFProperty*******************");

            NFGUID    ident      = new NFGUID(0, 1);
            NFIObject gameObject = kernel.CreateObject(ident, 0, 0, "", "", new NFDataList());

            NFDataList valueProperty = new NFDataList();

            valueProperty.AddInt(112221);
            gameObject.GetPropertyManager().AddProperty("111", valueProperty);
            Console.WriteLine(gameObject.QueryPropertyInt("111"));

            Console.WriteLine("***************NFRecord*******************");

            NFDataList valueRecord = new NFDataList();

            valueRecord.AddInt(0);
            valueRecord.AddFloat(0);
            valueRecord.AddString("");
            valueRecord.AddObject(ident);

            gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord);

            kernel.SetRecordInt(ident, "testRecord", 0, 0, 112221);
            kernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f);
            kernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221");
            kernel.SetRecordObject(ident, "testRecord", 0, 3, ident);

            Console.WriteLine(gameObject.QueryRecordInt("testRecord", 0, 0));
            Console.WriteLine(gameObject.QueryRecordFloat("testRecord", 0, 1));
            Console.WriteLine(gameObject.QueryRecordString("testRecord", 0, 2));
            Console.WriteLine(gameObject.QueryRecordObject("testRecord", 0, 3));

            Console.WriteLine(" ");
            Console.WriteLine("***************PropertyNFEvent*******************");

            //挂属性回调,挂表回调
            kernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler);
            kernel.SetPropertyInt(ident, "111", 2456);

            Console.WriteLine(" ");
            Console.WriteLine("***************RecordNFEvent*******************");

            kernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler);
            kernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111);

            Console.WriteLine(" ");
            Console.WriteLine("***************ClassNFEvent*******************");

            kernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler);
            kernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFDataList());
            kernel.DestroyObject(new NFGUID(0, 2));


            Console.WriteLine(" ");
            Console.WriteLine("***************NFHeartBeat*******************");
            kernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1);

            while (true)
            {
                System.Threading.Thread.Sleep(1000);
                kernel.Execute(1.0f);
            }
        }
Пример #4
0
        public void MainU3D()
        {
            Debug.Log("****************NFIDataList******************");

            NFIDataList var = new NFCDataList();

            for (int i = 0; i < 9; i += 3)
            {
                var.AddInt(i);
                var.AddFloat((float)i + 1);
                var.AddString((i + 2).ToString());
            }

            for (int i = 0; i < 9; i += 3)
            {
                Int64  n   = var.IntVal(i);
                double f   = var.FloatVal(i + 1);
                string str = var.StringVal(i + 2);
                Debug.Log(n);
                Debug.Log(f);
                Debug.Log(str);
            }


            Debug.Log("***************NFProperty*******************");

            NFGUID    ident      = new NFGUID(0, 1);
            NFIObject gameObject = xKernel.CreateObject(ident, 0, 0, "", "", new NFCDataList());

            NFIDataList valueProperty = new NFCDataList();

            valueProperty.AddInt(112221);
            gameObject.GetPropertyManager().AddProperty("111", valueProperty);
            Debug.Log(gameObject.QueryPropertyInt("111"));

            Debug.Log("***************NFRecord*******************");

            NFIDataList valueRecord = new NFCDataList();

            valueRecord.AddInt(0);
            valueRecord.AddFloat(0);
            valueRecord.AddString("");
            valueRecord.AddObject(ident);

            gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord);

            xKernel.SetRecordInt(ident, "testRecord", 0, 0, 112221);
            xKernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f);
            xKernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221");
            xKernel.SetRecordObject(ident, "testRecord", 0, 3, ident);

            Debug.Log(gameObject.QueryRecordInt("testRecord", 0, 0));
            Debug.Log(gameObject.QueryRecordFloat("testRecord", 0, 1));
            Debug.Log(gameObject.QueryRecordString("testRecord", 0, 2));
            Debug.Log(gameObject.QueryRecordObject("testRecord", 0, 3));

            Debug.Log(" ");
            Debug.Log("***************PropertyNFEvent*******************");

            //挂属性回调,挂表回调
            xKernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler);
            xKernel.SetPropertyInt(ident, "111", 2456);

            Debug.Log(" ");
            Debug.Log("***************RecordNFEvent*******************");

            xKernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler);
            xKernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111);

            Debug.Log(" ");
            Debug.Log("***************ClassNFEvent*******************");

            xKernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler);
            xKernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFCDataList());
            xKernel.DestroyObject(new NFGUID(0, 2));


            Debug.Log(" ");
            Debug.Log("***************NFHeartBeat*******************");
            xKernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1);
        }
Пример #5
0
 public override void Init()
 {
     mKernelModule.RegisterClassCallBack(NFrame.Player.ThisName, OnClassPlayerEventHandler);
 }