Пример #1
0
        public override double QueryPropertyFloat(string strConfigName, string strPropertyName)
        {
            NFIElement xElement = GetElement(strConfigName);

            if (null != xElement)
            {
                return(xElement.QueryFloat(strPropertyName));
            }

            return(0.0);
        }
Пример #2
0
        public override double QueryPropertyFloat(string strConfigName, string strPropertyName)
        {
            NFIElement xElement = GetElement(strConfigName);

            if (null != xElement)
            {
                return(xElement.QueryFloat(strPropertyName));
            }

            UnityEngine.Debug.LogError("ERROR: " + strConfigName + " HAS NO " + strPropertyName);

            return(0.0);
        }