public override double QueryPropertyFloat(string strConfigName, string strPropertyName) { NFIElement xElement = GetElement(strConfigName); if (null != xElement) { return(xElement.QueryFloat(strPropertyName)); } return(0.0); }
public override double QueryPropertyFloat(string strConfigName, string strPropertyName) { NFIElement xElement = GetElement(strConfigName); if (null != xElement) { return(xElement.QueryFloat(strPropertyName)); } UnityEngine.Debug.LogError("ERROR: " + strConfigName + " HAS NO " + strPropertyName); return(0.0); }