public override void Draw() { SwinGame.DrawSprite(_menu); _startButton.Draw(); _instructionButton.Draw(); _settingsButton.Draw(); }
public override void Draw() { _servingArea.Draw(); _sideBar.Draw(); _btmBar.Draw(); _giveUpButton.Draw(); }
public override void Draw() { SwinGame.DrawSprite(_menu); SwinGame.DrawText("Choose Your Gender", Color.Black, "Arial", 35, 90, 150); _maleButton.Draw(); _femaleButton.Draw(); }
public override void Draw() { _servingArea.Draw(); _sideBar.Draw(); _btmBar.Draw(); _giveUpButton.Draw(); SwinGame.DrawText("Medium", Color.Black, "Arial", 15, 370, 10); SwinGame.DrawText("Difficult", Color.Black, "Arial", 15, 440, 50); //draw the part of full bar based on the time passed. _statusBar.Draw((int)_ticks, 365, 32); }
public override void Draw() { if (winOrLose) { SwinGame.DrawSprite(winEnding); } else { SwinGame.DrawSprite(_menu); } _gotoMenuButton.Draw(); }
public override void Draw() { SwinGame.DrawSprite(_menu); _gotoMenuButton.Draw(); }