void loadIntroCinematic()
        {
            Cinematic cinematic = new Cinematic();
            ActorEvent ae1 = new ActorEvent(GamerManager.getMainPlayer(), false);
            ae1.setAt(new Vector3(0.0f, -900.0f, 0.0f));
            ae1.moveTo(new Vector3(0.0f, -220.0f, 0.0f), 200.0f);
            cinematic.events.Add((CinematicEvent)ae1);
            DialogEvent de1 = new DialogEvent(tDialogCharacter.Wish, TextKey.DialogOnionIntro1.Translate());
            cinematic.events.Add(de1);
            DialogEvent de2 = new DialogEvent(tDialogCharacter.OnionElder, TextKey.DialogOnionIntro2.Translate(), onionElder);
            cinematic.events.Add(de2);
            DialogEvent de3 = new DialogEvent(tDialogCharacter.Wish, TextKey.DialogOnionIntro3.Translate());
            cinematic.events.Add(de3);
            DialogEvent de4 = new DialogEvent(tDialogCharacter.OnionElder, TextKey.DialogOnionIntro4.Translate(), onionElder);
            cinematic.events.Add(de4);
            ActorEvent ae2 = new ActorEvent(GamerManager.getMainPlayer(), false, 0.3f, true, 2.5f);
            ae2.addActorFunction("activateGarlicGun");
            cinematic.events.Add(ae2);
            DialogEvent de5 = new DialogEvent(tDialogCharacter.Wish, TextKey.DialogOnionIntro5.Translate());
            cinematic.events.Add(de5);
            DialogEvent de6 = new DialogEvent(tDialogCharacter.OnionElder, TextKey.DialogOnionIntro6.Translate(), onionElder);
            cinematic.events.Add(de6);
            ActorEvent ae3 = new ActorEvent(onionElder, false);
            ae3.moveTo(new Vector3(-920.0f, -230.0f, 100.0f), 300.0f);
            cinematic.events.Add((CinematicEvent)ae3);
            SpecialEvent music = new SpecialEvent(GamerManager.getMainPlayer());
            music.setPlaySong("Naughty_boss", true);
            cinematic.events.Add(music);

            CinematicManager.Instance.addCinematic("kingTomatoIntro", cinematic);
        }
Пример #2
0
        void loadEndCinematic()
        {
            Cinematic cinematic = new Cinematic();

            ActorEvent ae2 = new ActorEvent(this);
            ae2.setActionToPlay("speaking");
            DialogEvent de1 = new DialogEvent(tDialogCharacter.Macedonia, TextKey.DialogBossMacedoniaOutro1.Translate(), this);
            ActorEvent ae3 = new ActorEvent(this);
            ae3.setActionToPlay("idle");
            DialogEvent de2 = new DialogEvent(tDialogCharacter.Wish, TextKey.DialogBossMacedoniaOutro2.Translate());
            ActorEvent ae1 = new ActorEvent(this);
            ae1.setActionToPlay("speaking");
            DialogEvent de3 = new DialogEvent(tDialogCharacter.Macedonia, TextKey.DialogBossMacedoniaOutro3.Translate(), this);
            ActorEvent ae4 = new ActorEvent(this);
            ae4.setActionToPlay("idle");
            SpecialEvent se1 = new SpecialEvent(this);
            se1.setPlayEffect("macedoniaAppear", position + new Vector3(0, -100, 5), Vector3.Zero, Color.White, 2);
            ActorEvent ae5 = new ActorEvent(this);
            ae5.setRender(false);

            cinematic.events.Add(ae2);
            cinematic.events.Add(de1);
            cinematic.events.Add(ae3);
            cinematic.events.Add(de2);
            cinematic.events.Add(ae1);
            cinematic.events.Add(de3);
            cinematic.events.Add(ae4);
            cinematic.events.Add(se1);
            cinematic.events.Add(ae5);

            CinematicManager.Instance.addCinematic("macedoniaEnd", cinematic);
        }