public AtariState(AtariState s) { }
/// <summary> /// Reset the state of the gym. /// </summary> /// <param name="bGetLabel">Not used.</param> /// <returns>A tuple containing state data, the reward, and the done state is returned.</returns> public Tuple <State, double, bool> Reset(bool bGetLabel) { m_state = new AtariState(); m_ale.ResetGame(); return(new Tuple <State, double, bool>(m_state.Clone(), 1, m_ale.GameOver)); }