public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.BitmapGroup        = binaryReader.ReadTagIdent();
     this.BitmapIndex        = binaryReader.ReadInt32();
     this.LogBitmapDimension = binaryReader.ReadSingle();
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.OwnerTag    = binaryReader.ReadTagIdent();
     this.BlockSize   = binaryReader.ReadInt32();
     this.BlockOffset = binaryReader.ReadInt32();
     this.Unknown     = binaryReader.ReadInt32();
     this.Unknown1    = binaryReader.ReadInt32();
     return(pointerQueue);
 }
Пример #3
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 public TagReference(TagClass tagClass, TagIdent tagID)
 {
     Class = tagClass;
     Ident = tagID;
 }
Пример #4
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 public static void Write(this BinaryWriter binary, TagIdent value)
 {
     binary.Write((int)value);
 }
Пример #5
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 public TagReference(TagClass tagClass, TagIdent tagID)
 {
     this.Class = tagClass;
     this.Ident = tagID;
 }
 internal ShaderPostprocessBitmapNewBlockBase(BinaryReader binaryReader)
 {
     this.bitmapGroup        = binaryReader.ReadTagIdent();
     this.bitmapIndex        = binaryReader.ReadInt32();
     this.logBitmapDimension = binaryReader.ReadSingle();
 }