public void SelectTarget() { GameObject go = GetOne(); if (null != go) { this.currentTarget = go; Mooji.Avatar.Avatar ava = go.GetComponentInChildren <Mooji.Avatar.Avatar>(); if (null != ava) { ava.ShowTarget(); } } else { currentTarget = null; tm.gameObject.SetActive(false); Invoke("NextState", 1f); } }
public void ShowEff(Mooji.Avatar.Avatar avatar) { this.transform.position = avatar.transform.position; start = true; }