public void SelectTarget()
    {
        GameObject go = GetOne();

        if (null != go)
        {
            this.currentTarget = go;
            Mooji.Avatar.Avatar ava = go.GetComponentInChildren <Mooji.Avatar.Avatar>();
            if (null != ava)
            {
                ava.ShowTarget();
            }
        }
        else
        {
            currentTarget = null;
            tm.gameObject.SetActive(false);
            Invoke("NextState", 1f);
        }
    }
Beispiel #2
0
 public void ShowEff(Mooji.Avatar.Avatar avatar)
 {
     this.transform.position = avatar.transform.position;
     start = true;
 }