private static void DisplaySeaMonsterInfo(SeaMonster seasMonster) { Console.WriteLine($"Id: {seasMonster.Id}"); Console.WriteLine($"Name: {seasMonster.Name}"); Console.WriteLine($"Age: {seasMonster.Age}"); Console.WriteLine($"Gills: {seasMonster.HasGills}"); Console.WriteLine($"Home Sea: {seasMonster.HomeSea}"); Console.WriteLine($"Is Happy: {seasMonster.IsHappy()}"); }
private static void DisplaySeaMonsterInfo(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.id}"); Console.WriteLine($"name: {seaMonster.name}"); Console.WriteLine($"age: {seaMonster.age}"); Console.WriteLine($"home sea: {seaMonster.HomeSea}"); Console.WriteLine($"Has Gills?{(seaMonster.HasGills ? "yes" : "no")}"); Console.WriteLine($"Is happy: {seaMonster.IsHappy()}"); }
private static void DisplaySeaMonsterInfo(SeaMonster seasMonster) { Console.WriteLine($"Id: {seasMonster.Id}"); Console.WriteLine($"Name: {seasMonster.Name}"); Console.WriteLine($"Age: {seasMonster.Age}"); Console.WriteLine($"Gills: {seasMonster.HasGills}"); Console.WriteLine($"Home Sea: {seasMonster.HomeSea}"); Console.WriteLine($"Is Happy: {seasMonster.IsHappy()}"); Console.WriteLine($"You Attacked {seasMonster.Name} and they {seasMonster.MonsterBattleResponse()} in response"); }
private static void DisplaySeaMonster(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.ID}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Active: {(seaMonster.IsActive ? "Yes" : "No")}"); Console.WriteLine($"Has Gills: {(seaMonster.HasGills ? "Yes" : "No")}"); Console.WriteLine($"Sea Name: {seaMonster.SeaName}"); seaMonster.Greeting(); seaMonster.IsHappy(); }
private static void DisplaySeaMonsterInfo(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.Id}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Home Sea: {seaMonster.HomeSea}"); Console.WriteLine($"Has Gills: {seaMonster.HasGills}"); Console.WriteLine($"Is Happy: {seaMonster.IsHappy()}"); Console.WriteLine($"Toughness: {seaMonster.Toughness}"); Console.WriteLine($"Ferociousness: {seaMonster.Ferociousness}"); Console.WriteLine($"{(seaMonster.IsTough() ? "I am very tough" : "I am not very tough")}"); Console.WriteLine($"{seaMonster.Name} is attacked and {(seaMonster.MonsterBattleHurt() ? "is hurt" : "is not hurt")}"); }
private static void DisplaySeaMonsterInfo(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.Id}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Height: {seaMonster.Height}"); Console.WriteLine($"Weight: {seaMonster.Weight}"); Console.WriteLine($"Home Sea: {seaMonster.HomeSea}"); Console.WriteLine($"Has Gills: {(seaMonster.HasGills ? "Yes" : "No")}"); Console.WriteLine($"Is Happy: {(seaMonster.IsHappy() ? "Yes" : "No")}"); Console.WriteLine(seaMonster.Roar()); Console.WriteLine(seaMonster.Greeting()); }
static void DisplaySeaMonster(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.ID}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Gills: {seaMonster.HasGills}"); Console.WriteLine($"Tentecals: {seaMonster.HasTentecals}"); Console.WriteLine($"Active: {(seaMonster.IsActive ? "Yes" : "No")}"); Console.WriteLine($"Happiness Status: {seaMonster.IsHappy()}"); Console.WriteLine($"Home: {seaMonster.SeaName}"); Console.WriteLine($"Fighting Style: {seaMonster.FightingStyle}"); Console.WriteLine($"{seaMonster.Greeting()}"); Console.WriteLine($"{seaMonster.Background()}"); Console.WriteLine($"Fights Won: {seaMonster.FightsWon()}"); Console.WriteLine($"High Value Target: {seaMonster.isHVT}"); }
private static void DisplaySeamMonsterInfo(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.Id}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Language: {seaMonster.Language}"); Console.WriteLine($"Color: {seaMonster.Color}"); Console.WriteLine($"Weight: {seaMonster.Weight}"); Console.WriteLine($"Has a Tail: {seaMonster.HasTail}"); Console.WriteLine($"Can Fly: {seaMonster.CanFly}"); Console.WriteLine($"Home Sea: {seaMonster.HomeSea}"); Console.WriteLine($"Has Gills: {seaMonster.HasGills}"); Console.WriteLine($"Lays Eggs: {seaMonster.LaysEggs}"); Console.WriteLine($"Is Happy: {seaMonster.IsHappy()}"); Console.WriteLine($"Is Hostile: {(seaMonster.IsHostile() ? "yes" : "no")}"); }