Пример #1
0
        public virtual void BeforeUpdate()
        {
            TimeActive += Engine.DeltaTime;

            Entities.UpdateLists();
            TagLists.UpdateLists();
        }
Пример #2
0
        public virtual void BeforeUpdate()
        {
            if (!Paused)
            {
                TimeActive += Engine.DeltaTime;
            }
            RawTimeActive += Engine.RawDeltaTime;

            Entities.UpdateLists();
            TagLists.UpdateLists();
            RendererList.UpdateLists();
        }