static public int[,] Tile(bool[,] bits, bool[,] also, AutotileData autotileData, Tilemap tilemap, int tileWidth, int tileHeight, EdgeBehavior edges) { return(Tile(bits, also, autotileData.TileHandler, tilemap, tileWidth, tileHeight, edges)); }
public static int[,] Tile(bool[,] bits, bool[,] mask, AutotileData autotileData, Action <int> tileOutput, int tileWidth, int tileHeight, EdgeBehavior edges) { return(Tile(bits, mask, autotileData.TileHandler, tileOutput, tileWidth, tileHeight, edges)); }
public static int[,] Tile(bool[,] bits, bool[,] also, AutotileData autotileData, Tilemap tilemap, int tileWidth, int tileHeight, EdgeBehavior edges) { return Tile(bits, also, autotileData.TileHandler, tilemap, tileWidth, tileHeight, edges); }