コード例 #1
0
ファイル: Tiler.cs プロジェクト: tanis2000/MonoGameBunnyMark
 static public int[,] Tile(bool[,] bits, bool[,] also, AutotileData autotileData, Tilemap tilemap, int tileWidth, int tileHeight, EdgeBehavior edges)
 {
     return(Tile(bits, also, autotileData.TileHandler, tilemap, tileWidth, tileHeight, edges));
 }
コード例 #2
0
 public static int[,] Tile(bool[,] bits, bool[,] mask, AutotileData autotileData, Action <int> tileOutput, int tileWidth, int tileHeight, EdgeBehavior edges)
 {
     return(Tile(bits, mask, autotileData.TileHandler, tileOutput, tileWidth, tileHeight, edges));
 }
コード例 #3
0
ファイル: Tiler.cs プロジェクト: tanis2000/MonoGameBunnyMark
 public static int[,] Tile(bool[,] bits, bool[,] also, AutotileData autotileData, Tilemap tilemap, int tileWidth, int tileHeight, EdgeBehavior edges)
 {
     return Tile(bits, also, autotileData.TileHandler, tilemap, tileWidth, tileHeight, edges);
 }