public static void Log(string text, float r, float g, float b) { #if UNITY_EDITOR && !DISABLE_EDITOR_DEBUG UnityEngine.Debug.Log(Dev.FunctionHeader() + Dev.Colorize(text, Dev.ColorStr(r, g, b))); #else DevLoggingOutput.Instance.Log(Dev.FunctionHeader() + Dev.Colorize(text, Dev.ColorStr(r, g, b))); #endif }