Пример #1
0
        public static void LoadData()
        {
            GuiScreenGamePlay_RunBackgroundThread = new MyPerformanceTimerObject();
            GuiScreenGamePlay_LoadContent         = new MyPerformanceTimerObject();
            GuiScreenGamePlay_LoadData            = new MyPerformanceTimerObject();
            VoxelLoad                    = new MyPerformanceTimerObject();
            VoxelContentMerge            = new MyPerformanceTimerObject();
            VoxelMaterialMerge           = new MyPerformanceTimerObject();
            VoxelHandLoad                = new MyPerformanceTimerObject();
            VoxelGpuBuffersBuild         = new MyPerformanceTimerObject();
            CalcAverageDataCellMaterials = new MyPerformanceTimerObject();
            PrepareRenderCellCache       = new MyPerformanceTimerObject();
            OctreeBuilding               = new MyPerformanceTimerObject();

            m_loaded = true;
        }
Пример #2
0
 public static void LoadData()
 {
     GuiScreenGamePlay_RunBackgroundThread = new MyPerformanceTimerObject();
     GuiScreenGamePlay_LoadContent = new MyPerformanceTimerObject();
     GuiScreenGamePlay_LoadData = new MyPerformanceTimerObject();
     VoxelLoad = new MyPerformanceTimerObject();
     VoxelContentMerge = new MyPerformanceTimerObject();
     VoxelMaterialMerge = new MyPerformanceTimerObject();
     VoxelHandLoad = new MyPerformanceTimerObject();
     VoxelGpuBuffersBuild = new MyPerformanceTimerObject();
     CalcAverageDataCellMaterials = new MyPerformanceTimerObject();
     PrepareRenderCellCache = new MyPerformanceTimerObject();
     OctreeBuilding = new MyPerformanceTimerObject();
     
     m_loaded = true;
 }