public static void LoadData() { GuiScreenGamePlay_RunBackgroundThread = new MyPerformanceTimerObject(); GuiScreenGamePlay_LoadContent = new MyPerformanceTimerObject(); GuiScreenGamePlay_LoadData = new MyPerformanceTimerObject(); VoxelLoad = new MyPerformanceTimerObject(); VoxelContentMerge = new MyPerformanceTimerObject(); VoxelMaterialMerge = new MyPerformanceTimerObject(); VoxelHandLoad = new MyPerformanceTimerObject(); VoxelGpuBuffersBuild = new MyPerformanceTimerObject(); CalcAverageDataCellMaterials = new MyPerformanceTimerObject(); PrepareRenderCellCache = new MyPerformanceTimerObject(); OctreeBuilding = new MyPerformanceTimerObject(); m_loaded = true; }
public static void LoadData() { GuiScreenGamePlay_RunBackgroundThread = new MyPerformanceTimerObject(); GuiScreenGamePlay_LoadContent = new MyPerformanceTimerObject(); GuiScreenGamePlay_LoadData = new MyPerformanceTimerObject(); VoxelLoad = new MyPerformanceTimerObject(); VoxelContentMerge = new MyPerformanceTimerObject(); VoxelMaterialMerge = new MyPerformanceTimerObject(); VoxelHandLoad = new MyPerformanceTimerObject(); VoxelGpuBuffersBuild = new MyPerformanceTimerObject(); CalcAverageDataCellMaterials = new MyPerformanceTimerObject(); PrepareRenderCellCache = new MyPerformanceTimerObject(); OctreeBuilding = new MyPerformanceTimerObject(); m_loaded = true; }