public ConsoleEntryAddedEventArgs(ConsoleEntry addedItem)
 {
     AddedItem = addedItem;
 }
Пример #2
0
 public void Log(ConsoleEntry entry)
 {
     Entries.Add(entry);
     OnEntryAdded(new ConsoleEntryAddedEventArgs(entry));
 }
Пример #3
0
        public void Render(GameTime gameTime, SpriteBatch batch, Rectangle bounds)
        {
            if (bounds == Rectangle.Empty)
            {
                return;
            }

            batch.Begin();

            int        scrollBarWidth   = _renderManager.Skin.ScrollBarWidth;
            Point      scrollBarPadding = _renderManager.Skin.ScrollBarPadding;
            SpriteFont font             = _renderManager.Font;

            //One output entry can be bigger than aviable width-space, so split it to a few lines
            ConsoleEntry[] dividedToLines = GetForBounds(font, new Rectangle(bounds.Location,
                                                                             new Point(bounds.Size.X - scrollBarWidth - scrollBarPadding.X - 5,
                                                                                       bounds.Size.Y - scrollBarPadding.Y)));

            int linesToDraw = Math.Min(bounds.Height / font.LineSpacing, dividedToLines.Length);

            float linesScrolled = ScrollDelta / font.LineSpacing;

            int totalLines = dividedToLines.Length;

            int totalLinesSkipped = (int)linesScrolled + linesToDraw;

            if (totalLinesSkipped >= totalLines)
            {
                linesScrolled = totalLines - linesToDraw;
                ScrollDelta   = font.LineSpacing * linesScrolled;
            }

            int lastTextIndex  = dividedToLines.Length - 1 - (int)linesScrolled;
            int firstTextIndex = lastTextIndex - linesToDraw + 1;

            int drawAfterBounds  = lastTextIndex == dividedToLines.Length - 1 ? 0 : 1;
            int drawBeforeBounds = firstTextIndex == 0 ? 0 : 1;

            float precentOfLineScrolled = linesScrolled - (int)linesScrolled;
            float scrolledPartInPixels  = precentOfLineScrolled * font.LineSpacing;

            Vector2 offset = new Vector2(bounds.X,
                                         bounds.Y + scrolledPartInPixels - (drawBeforeBounds == 1 ? font.LineSpacing : 0));

            Regex timePattern = new Regex(@"\[\d+:\d+:\d+\]");

            for (int i = firstTextIndex - drawBeforeBounds; i <= lastTextIndex + drawAfterBounds; i++)
            {
                ConsoleEntry entry = dividedToLines[i];
                string       text  = entry.Data;

                if (entry.TimeVisible)
                {
                    Match   match = timePattern.Match(text);
                    Vector2 size  = font.MeasureString(match.Value);
                    batch.DrawString(font, match.Value, offset, _renderManager.Skin.HistoryTimeColor);
                    batch.DrawString(font, text.Substring(match.Value.Length), new Vector2(offset.X + size.X, offset.Y),
                                     entry.TextColor ?? _renderManager.Skin.HistoryField.TextColor);
                }
                else
                {
                    batch.DrawString(font, text, offset, entry.TextColor ?? _renderManager.Skin.HistoryField.TextColor);
                }

                offset.Y += font.LineSpacing;
            }

            if (ScrollBarVisible)
            {
                Rectangle scrollBarBounds = new Rectangle(bounds.Size.X - scrollBarWidth - scrollBarPadding.X, scrollBarPadding.Y,
                                                          scrollBarWidth, bounds.Height - scrollBarPadding.Y * 2);

                batch.DrawRect(scrollBarBounds, _renderManager.Skin.ScrollBarColor);

                int stripHeight = (int)(linesToDraw / (float)totalLines * scrollBarBounds.Height);

                //not enought just compare equal, because possible loss of precision
                if (Math.Abs(stripHeight - scrollBarBounds.Height) > 0.01f)
                {
                    int       stripOffset = (int)(scrollBarBounds.Height / (float)totalLines * linesScrolled);
                    Rectangle stripBounds = new Rectangle(scrollBarBounds.X,
                                                          scrollBarBounds.Height - stripHeight - stripOffset + scrollBarPadding.Y,
                                                          scrollBarBounds.Width, stripHeight);

                    batch.DrawRect(stripBounds, _renderManager.Skin.ScrollBarStripColor);
                }
            }


            batch.End();
        }
Пример #4
0
 public void Log(ConsoleEntry entry)
 {
     InputManager.ConsoleHistory.Log(entry);
 }