public static void Save(IValueSink sink, ChangeOfBitstring value) { sink.EnterSequence(); Value <BitString56> .Save(sink, value.ReferencedBitstring); Value <StatusFlags> .Save(sink, value.StatusFlags); sink.LeaveSequence(); }
public static void Save(IValueSink sink, ChangeOfBitstring value) { sink.EnterSequence(); Value <uint> .Save(sink, value.TimeDelay); Value <BitString56> .Save(sink, value.Bitmask); Value <ReadOnlyArray <BitString56> > .Save(sink, value.ListOfBitstringValues); sink.LeaveSequence(); }
public ChangeOfBitstringWrapper(ChangeOfBitstring item) { this.Item = item; }
public static void Save(IValueSink sink, ChangeOfBitstring value) { sink.EnterSequence(); Value<BitString56>.Save(sink, value.ReferencedBitstring); Value<StatusFlags>.Save(sink, value.StatusFlags); sink.LeaveSequence(); }
public static void Save(IValueSink sink, ChangeOfBitstring value) { sink.EnterSequence(); Value<uint>.Save(sink, value.TimeDelay); Value<BitString56>.Save(sink, value.Bitmask); Value<ReadOnlyArray<BitString56>>.Save(sink, value.ListOfBitstringValues); sink.LeaveSequence(); }