Пример #1
0
 private void Initialize()
 {
     if (vertexPrefab != null)
     {
         Meshes.vertexPrefab = vertexPrefab;
     }
     if (trianglePrefab != null)
     {
         Meshes.trianglePrefab = trianglePrefab;
     }
     if (unselectedMaterial != null)
     {
         Meshes.unselectedMaterial = unselectedMaterial;
     }
     if (highlightMaterial != null)
     {
         Meshes.highlightMaterial = highlightMaterial;
     }
     if (outlineMaterial != null)
     {
         Meshes.outlineMaterial = outlineMaterial;
     }
     if (primitivePlanePrefab != null)
     {
         Meshes.primitivePlanePrefab = primitivePlanePrefab;
     }
     if (primitiveBoxPrefab != null)
     {
         Meshes.primitiveBoxPrefab = primitiveBoxPrefab;
     }
     if (primitiveCirclePrefab != null)
     {
         Meshes.primitiveCirclePrefab = primitiveCirclePrefab;
     }
     if (primitiveCylinderPrefab != null)
     {
         Meshes.primitiveCylinderPrefab = primitiveCylinderPrefab;
     }
     if (primitiveSpherePrefab != null)
     {
         Meshes.primitiveSpherePrefab = primitiveSpherePrefab;
     }
     if (boxSelectionPrefab != null)
     {
         Meshes.boxSelectionPrefab = boxSelectionPrefab;
     }
     Settings.Load();
     Meshes.GetSelectedMesh(); // Load from files.
 }
Пример #2
0
 public IntegrationTestManager()
 {
     mesh = Meshes.GetSelectedMesh();
     Clear();
 }