private void Initialize() { if (vertexPrefab != null) { Meshes.vertexPrefab = vertexPrefab; } if (trianglePrefab != null) { Meshes.trianglePrefab = trianglePrefab; } if (unselectedMaterial != null) { Meshes.unselectedMaterial = unselectedMaterial; } if (highlightMaterial != null) { Meshes.highlightMaterial = highlightMaterial; } if (outlineMaterial != null) { Meshes.outlineMaterial = outlineMaterial; } if (primitivePlanePrefab != null) { Meshes.primitivePlanePrefab = primitivePlanePrefab; } if (primitiveBoxPrefab != null) { Meshes.primitiveBoxPrefab = primitiveBoxPrefab; } if (primitiveCirclePrefab != null) { Meshes.primitiveCirclePrefab = primitiveCirclePrefab; } if (primitiveCylinderPrefab != null) { Meshes.primitiveCylinderPrefab = primitiveCylinderPrefab; } if (primitiveSpherePrefab != null) { Meshes.primitiveSpherePrefab = primitiveSpherePrefab; } if (boxSelectionPrefab != null) { Meshes.boxSelectionPrefab = boxSelectionPrefab; } Settings.Load(); Meshes.GetSelectedMesh(); // Load from files. }
public IntegrationTestManager() { mesh = Meshes.GetSelectedMesh(); Clear(); }