static MachineGunSkill() { ReadyState = new MachineGunReadyState(); FiringState = new MachineGunFiringState(); DryFireState = new MachineGunDryFiringState(); }
static MachineGunSkill() { ReadyState = new MachineGunReadyState(); FiringState = new MachineGunFiringState(); DryFireState = new MachineGunDryFiringState(); }