static MachineGunSkill()
 {
     ReadyState = new MachineGunReadyState();
     FiringState = new MachineGunFiringState();
     DryFireState = new MachineGunDryFiringState();
 }
Exemple #2
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 static MachineGunSkill()
 {
     ReadyState   = new MachineGunReadyState();
     FiringState  = new MachineGunFiringState();
     DryFireState = new MachineGunDryFiringState();
 }