Пример #1
0
 public static void createLayerParts(SliceVolumeStorage storage, Slicer slicer, ConfigConstants.REPAIR_OVERLAPS unionAllType)
 {
     for (int layerIndex = 0; layerIndex < slicer.layers.Count; layerIndex++)
     {
         storage.layers.Add(new SliceLayer());
         storage.layers[layerIndex].printZ = slicer.layers[layerIndex].z;
         LayerPart.createLayerWithParts(storage.layers[layerIndex], slicer.layers[layerIndex], unionAllType);
     }
 }
Пример #2
0
		private void sliceModels(SliceDataStorage storage)
		{
			timeKeeper.Restart();
#if false
            optomizedModel.saveDebugSTL("debug_output.stl");
#endif

			LogOutput.Log("Slicing model...\n");
			List<Slicer> slicerList = new List<Slicer>();
			for (int volumeIndex = 0; volumeIndex < optomizedModel.volumes.Count; volumeIndex++)
			{
				Slicer slicer = new Slicer(optomizedModel.volumes[volumeIndex], config);
				slicerList.Add(slicer);
			}

#if false
            slicerList[0].DumpSegmentsToGcode("Volume 0 Segments.gcode");
            slicerList[0].DumpPolygonsToGcode("Volume 0 Polygons.gcode");
            //slicerList[0].DumpPolygonsToHTML("Volume 0 Polygons.html");
#endif

			LogOutput.Log("Sliced model in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.Seconds));
			timeKeeper.Restart();

			LogOutput.Log("Generating support map...\n");
			storage.support.GenerateSupportGrid(optomizedModel, config);

			storage.modelSize = optomizedModel.size_um;
			storage.modelMin = optomizedModel.minXYZ_um;
			storage.modelMax = optomizedModel.maxXYZ_um;

			LogOutput.Log("Generating layer parts...\n");
			for (int volumeIndex = 0; volumeIndex < slicerList.Count; volumeIndex++)
			{
				storage.volumes.Add(new SliceVolumeStorage());
				LayerPart.CreateLayerParts(storage.volumes[volumeIndex], slicerList[volumeIndex], config.repairOverlaps);

				if (config.enableRaft)
				{
					//Add the raft offset to each layer.
					for (int layerNr = 0; layerNr < storage.volumes[volumeIndex].layers.Count; layerNr++)
					{
						storage.volumes[volumeIndex].layers[layerNr].printZ += config.raftBaseThickness_um + config.raftInterfaceThicknes_um;
					}
				}
			}
			LogOutput.Log("Generated layer parts in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.Seconds));
			timeKeeper.Restart();
		}
Пример #3
0
		private void processSliceData(SliceDataStorage storage)
		{
			if (config.continuousSpiralOuterPerimeter)
			{
				config.numberOfTopLayers = 0;
				config.infillPercent = 0;
			}

			MultiVolumes.RemoveVolumesIntersections(storage.volumes);
			MultiVolumes.OverlapMultipleVolumesSlightly(storage.volumes, config.multiVolumeOverlapPercent);
#if False
            LayerPart.dumpLayerparts(storage, "output.html");
#endif

			int totalLayers = storage.volumes[0].layers.Count;
#if DEBUG
			for (int volumeIndex = 1; volumeIndex < storage.volumes.Count; volumeIndex++)
			{
				if (totalLayers != storage.volumes[volumeIndex].layers.Count)
				{
					throw new Exception("All the valumes must have the same number of layers (they just can have empty layers).");
				}
			}
#endif

			for (int layerIndex = 0; layerIndex < totalLayers; layerIndex++)
			{
				for (int volumeIndex = 0; volumeIndex < storage.volumes.Count; volumeIndex++)
				{
					if (MatterSlice.Canceled)
					{
						return;
					}
					int insetCount = config.numberOfPerimeters;
					if (config.continuousSpiralOuterPerimeter && (int)(layerIndex) < config.numberOfBottomLayers && layerIndex % 2 == 1)
					{
						//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
						insetCount += 5;
					}

					SliceLayer layer = storage.volumes[volumeIndex].layers[layerIndex];
					int extrusionWidth = config.extrusionWidth_um;
					if (layerIndex == 0)
					{
						extrusionWidth = config.firstLayerExtrusionWidth_um;
					}
					Inset.generateInsets(layer, extrusionWidth, insetCount);
				}
				LogOutput.Log("Creating Insets {0}/{1}\n".FormatWith(layerIndex + 1, totalLayers));
			}

			if (config.wipeShieldDistanceFromShapes_um > 0)
			{
				CreateWipeShields(storage, totalLayers);
			}

			LogOutput.Log("Generated inset in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.Seconds));
			timeKeeper.Restart();

			for (int layerIndex = 0; layerIndex < totalLayers; layerIndex++)
			{
				if (MatterSlice.Canceled)
				{
					return;
				}
				
				//Only generate bottom and top layers and infill for the first X layers when spiralize is choosen.
				if (!config.continuousSpiralOuterPerimeter || (int)(layerIndex) < config.numberOfBottomLayers)
				{
					for (int volumeIndex = 0; volumeIndex < storage.volumes.Count; volumeIndex++)
					{
						int extrusionWidth = config.extrusionWidth_um;
						if (layerIndex == 0)
						{
							extrusionWidth = config.firstLayerExtrusionWidth_um;
						}

						TopsAndBottoms.GenerateTopAndBottom(layerIndex, storage.volumes[volumeIndex], extrusionWidth, config.numberOfBottomLayers, config.numberOfTopLayers);
					}
				}
				LogOutput.Log("Creating Top & Bottom Layers {0}/{1}\n".FormatWith(layerIndex + 1, totalLayers));
			}
			LogOutput.Log("Generated top bottom layers in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.Seconds));
			timeKeeper.Restart();

			if (config.wipeTowerSize_um > 0)
			{
				Polygon p = new Polygon();
				storage.wipeTower.Add(p);
				p.Add(new IntPoint(storage.modelMin.x - 3000, storage.modelMax.y + 3000));
				p.Add(new IntPoint(storage.modelMin.x - 3000, storage.modelMax.y + 3000 + config.wipeTowerSize_um));
				p.Add(new IntPoint(storage.modelMin.x - 3000 - config.wipeTowerSize_um, storage.modelMax.y + 3000 + config.wipeTowerSize_um));
				p.Add(new IntPoint(storage.modelMin.x - 3000 - config.wipeTowerSize_um, storage.modelMax.y + 3000));

				storage.wipePoint = new IntPoint(storage.modelMin.x - 3000 - config.wipeTowerSize_um / 2, storage.modelMax.y + 3000 + config.wipeTowerSize_um / 2);
			}

			if (config.enableRaft)
			{
				Raft.GenerateRaftOutlines(storage, config.raftExtraDistanceAroundPart_um, config);

				Skirt.generateSkirt(storage,
					config.skirtDistance_um + config.raftBaseLineSpacing_um,
					config.raftBaseLineSpacing_um,
					config.numberOfSkirtLoops,
					config.skirtMinLength_um,
					config.raftBaseThickness_um, config);
			}
			else
			{
				Skirt.generateSkirt(storage,
					config.skirtDistance_um,
					config.firstLayerExtrusionWidth_um,
					config.numberOfSkirtLoops,
					config.skirtMinLength_um,
					config.firstLayerThickness_um, config);
			}
		}