public void SetGameplayState(Match.SetData _setData)
 {
     SetCurrentApplicationState(Gameplay.GameplayState.CreateGameplayState(_setData, m_renderers.GameplayR, GameManager.Instance.IsOnlineMatch));
     GameManager.Instance.SoundManager.SetGameplayAudio();
 }
 public void SetCharacterSelectScreen(Match.SetData _setData)
 {
     SetCurrentApplicationState(CharacterSelectScreen.GetCharacterSelectScreen(_setData, m_renderers.CharacterSelectR));
     GameManager.Instance.SoundManager.SetMenuAudio();
 }