public void SetGameplayState(Match.SetData _setData) { SetCurrentApplicationState(Gameplay.GameplayState.CreateGameplayState(_setData, m_renderers.GameplayR, GameManager.Instance.IsOnlineMatch)); GameManager.Instance.SoundManager.SetGameplayAudio(); }
public void SetCharacterSelectScreen(Match.SetData _setData) { SetCurrentApplicationState(CharacterSelectScreen.GetCharacterSelectScreen(_setData, m_renderers.CharacterSelectR)); GameManager.Instance.SoundManager.SetMenuAudio(); }