Пример #1
0
        public bool Create()
        {
            if (info == null)
            {
                return(false);
            }
            if (!File.Exists(info.dmappath))
            {
                Log.Instance().WriteLog("地图文件不存在:" + info.dmappath);
                return(false);
            }
            FileStream   stream = new FileStream(info.dmappath, FileMode.Open);
            BinaryReader read   = new BinaryReader(stream);

            mnVersion = read.ReadUInt32();    //版本号
            uint dwData = read.ReadUInt32();  //附加数据

            byte[] b        = read.ReadBytes(260);
            String sPuzPath = System.Text.Encoding.Default.GetString(b); //spul路径
            uint   nWidth   = read.ReadUInt32();                         //地图宽度
            uint   nHeight  = read.ReadUInt32();                         //地图高度

            mnWidth  = nWidth;
            mnHeight = nHeight;
            mPath    = new MapPath(nWidth, nHeight);

            mMapGridInfo = new GameStruct.MapGridInfo[nWidth, nHeight];
            for (uint i = 0; i < nHeight; i++)
            {
                uint dwCheckData = 0;
                for (uint j = 0; j < nWidth; j++)
                {
                    GameStruct.MapGridInfo grid;
                    ushort usMask    = read.ReadUInt16(); //掩码
                    ushort usTerrain = read.ReadUInt16(); //地形
                    short  sAltitude = read.ReadInt16();  //高度
                    //校验数据
                    dwCheckData += usMask * (usTerrain + i + 1) + ((uint)sAltitude + 2) * (j + 1 + usTerrain);
                    grid.Mask    = (byte)usMask;
                    //grid.Terrain = usTerrain;
                    //grid.Altitude = sAltitude;
                    mMapGridInfo[j, i] = grid;
                    if (usMask > 0)
                    {
                        mPath.SetPointMask((short)j, (short)i, MapPath.MASK_CLOSE);
                    }
                }
                uint dwMapCheckData;
                dwMapCheckData = read.ReadUInt32();
                if (dwMapCheckData != dwCheckData)
                {
                    Log.Instance().WriteLog("载入地图文件失败..路径:" + info.dmappath);
                    return(false);
                }
            }
            stream.Dispose();
            return(true);
        }
Пример #2
0
        public bool Create()
        {
            if (info == null) return false;
            if (!File.Exists(info.dmappath))
            {
                Log.Instance().WriteLog("地图文件不存在:" + info.dmappath);
                return false;
            }
            FileStream stream = new FileStream(info.dmappath, FileMode.Open);
            BinaryReader read = new BinaryReader(stream);
            mnVersion = read.ReadUInt32();    //版本号
            uint dwData = read.ReadUInt32();      //附加数据
            byte[] b = read.ReadBytes(260);
            String sPuzPath = System.Text.Encoding.Default.GetString(b);    //spul路径
            uint nWidth = read.ReadUInt32(); //地图宽度
            uint nHeight = read.ReadUInt32(); //地图高度
            mnWidth = nWidth;
            mnHeight = nHeight;
            mPath = new MapPath(nWidth,nHeight);

            mMapGridInfo = new GameStruct.MapGridInfo[nWidth, nHeight];
            for (uint i = 0; i < nHeight; i++)
            {
                uint dwCheckData = 0;
                for (uint j = 0; j < nWidth; j++)
                {
                    GameStruct.MapGridInfo grid;
                    ushort usMask = read.ReadUInt16();    //掩码
                    ushort usTerrain = read.ReadUInt16(); //地形
                    short sAltitude = read.ReadInt16();   //高度
                    //校验数据
                    dwCheckData += usMask * (usTerrain + i + 1) + ((uint)sAltitude + 2) * (j + 1 + usTerrain);
                    grid.Mask = (byte)usMask;
                    //grid.Terrain = usTerrain;
                    //grid.Altitude = sAltitude;
                    mMapGridInfo[j, i] = grid;
                    if(usMask > 0)
                    {
                          mPath.SetPointMask((short)j, (short)i, MapPath.MASK_CLOSE);
                    }

                }
                uint dwMapCheckData;
                dwMapCheckData = read.ReadUInt32();
                if (dwMapCheckData != dwCheckData)
                {
                    Log.Instance().WriteLog("载入地图文件失败..路径:" + info.dmappath);
                    return false;
                }
            }
            stream.Dispose();
            return true;
        }