Пример #1
0
        public AudioDataCs GetSampleFromArray(byte[] data)
        {
            Stream stream = new MemoryStream(data);

            if (stream.ReadByte() == 'R' &&
                stream.ReadByte() == 'I' &&
                stream.ReadByte() == 'F' &&
                stream.ReadByte() == 'F')
            {
                stream.Position = 0;
                int         channels, bits_per_sample, sample_rate;
                byte[]      sound_data = LoadWave(stream, out channels, out bits_per_sample, out sample_rate);
                AudioDataCs sample     = new AudioDataCs()
                {
                    Pcm           = sound_data,
                    BitsPerSample = bits_per_sample,
                    Channels      = channels,
                    Rate          = sample_rate,
                };
                return(sample);
            }
            else
            {
                stream.Position = 0;
                AudioDataCs sample = new OggDecoder().OggToWav(stream);
                return(sample);
            }
        }
Пример #2
0
        // take 8k out of the data segment, not the stack

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        //[STAThread]
        public AudioDataCs OggToWav(Stream ogg)
        {
            AudioDataCs  sample = new AudioDataCs();
            TextWriter   s_err  = new StringWriter();         // Console.Error;
            Stream       input  = null;
            MemoryStream output = null;

            input  = ogg;
            output = new MemoryStream();

            SyncState   oy = new SyncState();   // sync and verify incoming physical bitstream
            StreamState os = new StreamState(); // take physical pages, weld into a logical stream of packets
            Page        og = new Page();        // one Ogg bitstream page.  Vorbis packets are inside
            Packet      op = new Packet();      // one raw packet of data for decode

            Info     vi = new Info();           // struct that stores all the static vorbis bitstream settings
            Comment  vc = new Comment();        // struct that stores all the bitstream user comments
            DspState vd = new DspState();       // central working state for the packet->PCM decoder
            Block    vb = new Block(vd);        // local working space for packet->PCM decode

            byte[] buffer;
            int    bytes = 0;

            // Decode setup

            oy.init();    // Now we can read pages

            while (true)  //This causes an OutOfMemory exception at line 173
            {             // we repeat if the bitstream is chained
                int eos = 0;

                // grab some data at the head of the stream.  We want the first page
                // (which is guaranteed to be small and only contain the Vorbis
                // stream initial header) We need the first page to get the stream
                // serialno.

                // submit a 4k block to libvorbis' Ogg layer
                int index = oy.buffer(4096);
                buffer = oy.data;
                try
                {
                    bytes = input.Read(buffer, index, 4096);
                }
                catch (Exception e)
                {
                    s_err.WriteLine(e);
                }
                oy.wrote(bytes);

                // Get the first page.
                if (oy.pageout(og) != 1)
                {
                    // have we simply run out of data?  If so, we're done.
                    if (bytes < 4096)
                    {
                        break;
                    }

                    // error case.  Must not be Vorbis data
                    s_err.WriteLine("Input does not appear to be an Ogg bitstream.");
                }

                // Get the serial number and set up the rest of decode.
                // serialno first; use it to set up a logical stream
                os.init(og.serialno());

                // extract the initial header from the first page and verify that the
                // Ogg bitstream is in fact Vorbis data

                // I handle the initial header first instead of just having the code
                // read all three Vorbis headers at once because reading the initial
                // header is an easy way to identify a Vorbis bitstream and it's
                // useful to see that functionality seperated out.

                vi.init();
                vc.init();
                if (os.pagein(og) < 0)
                {
                    // error; stream version mismatch perhaps
                    s_err.WriteLine("Error reading first page of Ogg bitstream data.");
                }

                if (os.packetout(op) != 1)
                {
                    // no page? must not be vorbis
                    s_err.WriteLine("Error reading initial header packet.");
                }

                if (vi.synthesis_headerin(vc, op) < 0)
                {
                    // error case; not a vorbis header
                    s_err.WriteLine("This Ogg bitstream does not contain Vorbis audio data.");
                }

                // At this point, we're sure we're Vorbis.  We've set up the logical
                // (Ogg) bitstream decoder.  Get the comment and codebook headers and
                // set up the Vorbis decoder

                // The next two packets in order are the comment and codebook headers.
                // They're likely large and may span multiple pages.  Thus we reead
                // and submit data until we get our two pacakets, watching that no
                // pages are missing.  If a page is missing, error out; losing a
                // header page is the only place where missing data is fatal. */

                int i = 0;

                while (i < 2)
                {
                    while (i < 2)
                    {
                        int result = oy.pageout(og);
                        if (result == 0)
                        {
                            break;                             // Need more data
                        }
                        // Don't complain about missing or corrupt data yet.  We'll
                        // catch it at the packet output phase

                        if (result == 1)
                        {
                            os.pagein(og);                             // we can ignore any errors here
                            // as they'll also become apparent
                            // at packetout
                            while (i < 2)
                            {
                                result = os.packetout(op);
                                if (result == 0)
                                {
                                    break;
                                }
                                if (result == -1)
                                {
                                    // Uh oh; data at some point was corrupted or missing!
                                    // We can't tolerate that in a header.  Die.
                                    s_err.WriteLine("Corrupt secondary header.  Exiting.");
                                }
                                vi.synthesis_headerin(vc, op);
                                i++;
                            }
                        }
                    }
                    // no harm in not checking before adding more
                    index  = oy.buffer(4096);
                    buffer = oy.data;
                    try
                    {
                        bytes = input.Read(buffer, index, 4096);
                    }
                    catch (Exception e)
                    {
                        s_err.WriteLine(e);
                    }
                    if (bytes == 0 && i < 2)
                    {
                        s_err.WriteLine("End of file before finding all Vorbis headers!");
                    }
                    oy.wrote(bytes);
                }

                // Throw the comments plus a few lines about the bitstream we're
                // decoding
                {
                    byte[][] ptr = vc.user_comments;
                    for (int j = 0; j < vc.user_comments.Length; j++)
                    {
                        if (ptr[j] == null)
                        {
                            break;
                        }
                        s_err.WriteLine(vc.getComment(j));
                    }
                    s_err.WriteLine("\nBitstream is " + vi.channels + " channel, " + vi.rate + "Hz");
                    s_err.WriteLine("Encoded by: " + vc.getVendor() + "\n");
                    sample.Channels = vi.channels;
                    sample.Rate     = vi.rate;
                }

                convsize = 4096 / vi.channels;

                // OK, got and parsed all three headers. Initialize the Vorbis
                //  packet->PCM decoder.
                vd.synthesis_init(vi);                 // central decode state
                vb.init(vd);                           // local state for most of the decode

                // so multiple block decodes can
                // proceed in parallel.  We could init
                // multiple vorbis_block structures
                // for vd here

                float[][][] _pcm   = new float[1][][];
                int[]       _index = new int[vi.channels];
                // The rest is just a straight decode loop until end of stream
                while (eos == 0)
                {
                    while (eos == 0)
                    {
                        int result = oy.pageout(og);
                        if (result == 0)
                        {
                            break;                             // need more data
                        }
                        if (result == -1)
                        {                         // missing or corrupt data at this page position
                            s_err.WriteLine("Corrupt or missing data in bitstream; continuing...");
                        }
                        else
                        {
                            os.pagein(og);                             // can safely ignore errors at
                            // this point
                            while (true)
                            {
                                result = os.packetout(op);

                                if (result == 0)
                                {
                                    break;                                     // need more data
                                }
                                if (result == -1)
                                {                                 // missing or corrupt data at this page position
                                    // no reason to complain; already complained above
                                }
                                else
                                {
                                    // we have a packet.  Decode it
                                    int samples;
                                    if (vb.synthesis(op) == 0)
                                    {                                     // test for success!
                                        vd.synthesis_blockin(vb);
                                    }

                                    // **pcm is a multichannel float vector.  In stereo, for
                                    // example, pcm[0] is left, and pcm[1] is right.  samples is
                                    // the size of each channel.  Convert the float values
                                    // (-1.<=range<=1.) to whatever PCM format and write it out

                                    while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0)
                                    {
                                        float[][] pcm      = _pcm[0];
                                        bool      clipflag = false;
                                        int       bout     = (samples < convsize ? samples : convsize);

                                        // convert floats to 16 bit signed ints (host order) and
                                        // interleave
                                        for (i = 0; i < vi.channels; i++)
                                        {
                                            int ptr = i * 2;
                                            //int ptr=i;
                                            int mono = _index[i];
                                            for (int j = 0; j < bout; j++)
                                            {
                                                int val = (int)(pcm[i][mono + j] * 32767.0);
                                                //        short val=(short)(pcm[i][mono+j]*32767.);
                                                //        int val=(int)Math.round(pcm[i][mono+j]*32767.);
                                                // might as well guard against clipping
                                                if (val > 32767)
                                                {
                                                    val      = 32767;
                                                    clipflag = true;
                                                }
                                                if (val < -32768)
                                                {
                                                    val      = -32768;
                                                    clipflag = true;
                                                }
                                                if (val < 0)
                                                {
                                                    val = val | 0x8000;
                                                }
                                                convbuffer[ptr]     = (byte)(val);
                                                convbuffer[ptr + 1] = (byte)((uint)val >> 8);
                                                ptr += 2 * (vi.channels);
                                            }
                                        }

                                        if (clipflag)
                                        {
                                            //s_err.WriteLine("Clipping in frame "+vd.sequence);
                                        }

                                        output.Write(convbuffer, 0, 2 * vi.channels * bout);

                                        vd.synthesis_read(bout);                                         // tell libvorbis how
                                        // many samples we
                                        // actually consumed
                                    }
                                }
                            }
                            if (og.eos() != 0)
                            {
                                eos = 1;
                            }
                        }
                    }
                    if (eos == 0)
                    {
                        index  = oy.buffer(4096);
                        buffer = oy.data;
                        try
                        {
                            bytes = input.Read(buffer, index, 4096);
                        }
                        catch (Exception e)
                        {
                            s_err.WriteLine(e);
                        }
                        oy.wrote(bytes);
                        if (bytes == 0)
                        {
                            eos = 1;
                        }
                    }
                }

                // clean up this logical bitstream; before exit we see if we're
                // followed by another [chained]

                os.clear();

                // ogg_page and ogg_packet structs always point to storage in
                // libvorbis.  They're never freed or manipulated directly

                vb.clear();
                vd.clear();
                vi.clear();            // must be called last
                break;                 //Necessary for this not to crash
            }

            // OK, clean up the framer
            oy.clear();
            //s_err.WriteLine("Done.");

            // Close some files
            input.Close();
            //output.Close();
            sample.Pcm = output.ToArray();
            return(sample);
        }
Пример #3
0
 public AudioTask CreateAudio(AudioDataCs sample)
 {
     return(new AudioTask(d_GameExit, sample, this));
 }
Пример #4
0
 public AudioTask(GameExit gameexit, AudioDataCs sample, AudioOpenAl audio)
 {
     this.gameexit = gameexit;
     this.sample   = sample;
     this.audio    = audio;
 }