public AudioDataCs GetSampleFromArray(byte[] data) { Stream stream = new MemoryStream(data); if (stream.ReadByte() == 'R' && stream.ReadByte() == 'I' && stream.ReadByte() == 'F' && stream.ReadByte() == 'F') { stream.Position = 0; int channels, bits_per_sample, sample_rate; byte[] sound_data = LoadWave(stream, out channels, out bits_per_sample, out sample_rate); AudioDataCs sample = new AudioDataCs() { Pcm = sound_data, BitsPerSample = bits_per_sample, Channels = channels, Rate = sample_rate, }; return(sample); } else { stream.Position = 0; AudioDataCs sample = new OggDecoder().OggToWav(stream); return(sample); } }
// take 8k out of the data segment, not the stack /// <summary> /// The main entry point for the application. /// </summary> //[STAThread] public AudioDataCs OggToWav(Stream ogg) { AudioDataCs sample = new AudioDataCs(); TextWriter s_err = new StringWriter(); // Console.Error; Stream input = null; MemoryStream output = null; input = ogg; output = new MemoryStream(); SyncState oy = new SyncState(); // sync and verify incoming physical bitstream StreamState os = new StreamState(); // take physical pages, weld into a logical stream of packets Page og = new Page(); // one Ogg bitstream page. Vorbis packets are inside Packet op = new Packet(); // one raw packet of data for decode Info vi = new Info(); // struct that stores all the static vorbis bitstream settings Comment vc = new Comment(); // struct that stores all the bitstream user comments DspState vd = new DspState(); // central working state for the packet->PCM decoder Block vb = new Block(vd); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup oy.init(); // Now we can read pages while (true) //This causes an OutOfMemory exception at line 173 { // we repeat if the bitstream is chained int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); // Get the first page. if (oy.pageout(og) != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) { break; } // error case. Must not be Vorbis data s_err.WriteLine("Input does not appear to be an Ogg bitstream."); } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream os.init(og.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. vi.init(); vc.init(); if (os.pagein(og) < 0) { // error; stream version mismatch perhaps s_err.WriteLine("Error reading first page of Ogg bitstream data."); } if (os.packetout(op) != 1) { // no page? must not be vorbis s_err.WriteLine("Error reading initial header packet."); } if (vi.synthesis_headerin(vc, op) < 0) { // error case; not a vorbis header s_err.WriteLine("This Ogg bitstream does not contain Vorbis audio data."); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) { break; // Need more data } // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { os.pagein(og); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = os.packetout(op); if (result == 0) { break; } if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. s_err.WriteLine("Corrupt secondary header. Exiting."); } vi.synthesis_headerin(vc, op); i++; } } } // no harm in not checking before adding more index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } if (bytes == 0 && i < 2) { s_err.WriteLine("End of file before finding all Vorbis headers!"); } oy.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = vc.user_comments; for (int j = 0; j < vc.user_comments.Length; j++) { if (ptr[j] == null) { break; } s_err.WriteLine(vc.getComment(j)); } s_err.WriteLine("\nBitstream is " + vi.channels + " channel, " + vi.rate + "Hz"); s_err.WriteLine("Encoded by: " + vc.getVendor() + "\n"); sample.Channels = vi.channels; sample.Rate = vi.rate; } convsize = 4096 / vi.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. vd.synthesis_init(vi); // central decode state vb.init(vd); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[vi.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = oy.pageout(og); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position s_err.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { os.pagein(og); // can safely ignore errors at // this point while (true) { result = os.packetout(op); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (vb.synthesis(op) == 0) { // test for success! vd.synthesis_blockin(vb); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; bool clipflag = false; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < vi.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; clipflag = true; } if (val < -32768) { val = -32768; clipflag = true; } if (val < 0) { val = val | 0x8000; } convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)((uint)val >> 8); ptr += 2 * (vi.channels); } } if (clipflag) { //s_err.WriteLine("Clipping in frame "+vd.sequence); } output.Write(convbuffer, 0, 2 * vi.channels * bout); vd.synthesis_read(bout); // tell libvorbis how // many samples we // actually consumed } } } if (og.eos() != 0) { eos = 1; } } } if (eos == 0) { index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); if (bytes == 0) { eos = 1; } } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] os.clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly vb.clear(); vd.clear(); vi.clear(); // must be called last break; //Necessary for this not to crash } // OK, clean up the framer oy.clear(); //s_err.WriteLine("Done."); // Close some files input.Close(); //output.Close(); sample.Pcm = output.ToArray(); return(sample); }
public AudioTask CreateAudio(AudioDataCs sample) { return(new AudioTask(d_GameExit, sample, this)); }
public AudioTask(GameExit gameexit, AudioDataCs sample, AudioOpenAl audio) { this.gameexit = gameexit; this.sample = sample; this.audio = audio; }