Пример #1
0
        public override void Draw()
        {
            V.window.SetView(V.hud);
            if (V.window.Size.X < 800 || V.window.Size.Y < 600)
            {
                V.window.Size = new Vector2u(800, 600);
            }

            switch (TelaPrincipal())
            {
            case 0:
                V.multiplayer = false;
                CurrentScreen.Change("instrucoes");
                break;

            case 1:
                V.multiplayer = true;
                CurrentScreen.Change("instrucoes");
                break;

            case 2:
                CurrentScreen.Change("credits");
                break;

            case 3:
                V.window.Close();
                break;
            }
        }
Пример #2
0
		public override void Draw(){
			V.window.SetView(V.hud);
			if(V.window.Size.X < 800 || V.window.Size.Y < 600) V.window.Size = new Vector2u(800, 600);

			switch(TelaPrincipal()){
				case 0:
					CurrentScreen.Change("loadfile");
				break;

				case 1:
					CurrentScreen.Change("config");
				break;

				case 2:
					CurrentScreen.Change("createmap");
				break;

				case 3:
				break;

				case 4:
					V.window.Close();
				break;
			}
		}
Пример #3
0
        public static void TelaPrincipal()
        {
            V.img[0].TextureRect = new IntRect(0, 0, 300, 375);
            V.img[0].Texture     = logo;
            V.img[0].Position    = new Vector2f(Screen.width / 2 - 150, Screen.height / 2 - 187);
            V.window.Draw(V.img[0]);

            if (Efeitos.opacidade <= 0 && !F.TeclaDesativada("delay") && !delay)
            {
                delay = true;
                F.DesativarTecla("delay", 750);
            }

            if (Efeitos.opacidade <= 0 && !F.TeclaDesativada("delay") && delay)
            {
                Efeitos.Backdrop("fade-in", 255, 2.5f);
            }

            if (Efeitos.opacidade >= 255 && delay)
            {
                CurrentScreen.Change("mainmenu");
            }

            if (F.Key("space"))
            {
                Efeitos.opacidade = 255;
                CurrentScreen.Change("mainmenu");
                F.DesativarTecla("space", 500);
            }
        }
Пример #4
0
        public static void TelaPrincipal()
        {
            V.window.SetView(V.view);

            foreach (Background x in V.background.ToList())
            {
                x.Draw();
            }

            V.window.SetView(V.hud);

            F.Escrever("Credits", true, Screen.width / 2 - F.TxtWidth("Credits", 50, true) / 2, 20, 50, 255, 255, 255, 255);

            F.Escrever("Game Developer", true, Screen.width / 2 - F.TxtWidth("Game Developer", 36, true) / 2, Screen.height / 2 - 50, 36, 255, 255, 255, 255);
            F.Escrever("André Santana Fernandes", false, Screen.width / 2 - F.TxtWidth("André Santana Fernandes", 32, false) / 2, Screen.height / 2 - 20, 32, 255, 255, 255, 255);
            F.Escrever("FoG", true, Screen.width / 2 - F.TxtWidth("FoG", 32, true) / 2, Screen.height / 2 + 30, 32, 255, 255, 255, 255);

            F.Escrever("v1.0", false, Screen.width - F.TxtWidth("v1.0", 32, false) - 30, Screen.height - 50, 32, 255, 255, 255, 255);

            if (F.Key("esc") && !F.TeclaDesativada("esc"))
            {
                CurrentScreen.Change("mainmenu");
                F.DesativarTecla("esc", 175);
            }
        }
Пример #5
0
 public static void Fim()
 {
     if (x1[0].movimentar <= 0 && x1[0].vida > 0)
     {
         CurrentScreen.Change("localmap");
     }
     else if (x1[0].vidaA <= 0)
     {
         x1[0].OnDie();
     }
 }
Пример #6
0
        public static void TelaPrincipal()
        {
            int sw = (int)(Screen.width / 128) + 1;
            int sh = (int)(Screen.height / 128) + 1;

            for (int x = 0; x < sw; x++)
            {
                for (int y = 0; y < sh; y++)
                {
                    V.img[0].TextureRect = new IntRect(0, 0, 128, 128);
                    V.img[0].Texture     = V.IMG_CAT[11][spriteMar];
                    V.img[0].Position    = new Vector2f(128 * x, 128 * y);
                    V.window.Draw(V.img[0]);
                }
            }

            V.img[0].TextureRect = new IntRect(0, 0, 702, 738);
            V.img[0].Texture     = V.IMG_CAT[12][spriteMapa];
            V.img[0].Position    = new Vector2f((int)(Screen.width / 2) - 351, (int)(Screen.height / 2) - 369);
            V.window.Draw(V.img[0]);

            int arrowY = arrow ? 0 : -10;

            V.img[0].TextureRect = new IntRect(0, 0, 18, 27);
            V.img[0].Texture     = V.IMG_CAT[8][6];
            V.img[0].Position    = new Vector2f((int)(Screen.width / 2) - 351 + 138, (int)(Screen.height / 2) - 369 + 353 + arrowY);
            V.window.Draw(V.img[0]);

            if (firstFrame)
            {
                F.DesativarTecla("worldmap_mar", 300);
                firstFrame = false;
            }

            if (!F.TeclaDesativada("worldmap_mar"))
            {
                spriteMar = (spriteMar > 4) ? 0 : spriteMar + 1;
                F.DesativarTecla("worldmap_mar", 300);
            }

            if (!F.TeclaDesativada("worldmap_arrow"))
            {
                arrow = !arrow;
                F.DesativarTecla("worldmap_arrow", 500);
            }

            if ((F.Key("esc") || F.Key("c")) && !F.TeclaDesativada("esc"))
            {
                CurrentScreen.Change("localmap");
                F.DesativarTecla("esc", 200);
            }
        }
Пример #7
0
        public static void ChangeState(int opcao)
        {
            switch (opcao)
            {
            case 2:
                CurrentScreen.Change("controles");
                break;

            case 3:
                if (!JoystickState.connected)
                {
                    CurrentScreen.Change("joystick");
                }
                break;
            }
        }
Пример #8
0
        public static void TelaPrincipal()
        {
            if ((F.Key("esc") || F.Key("c")) && !F.TeclaDesativada("voltar") && !F.TeclaDesativada("change") && !changing)
            {
                CurrentScreen.Change("config");
                F.DesativarTecla("voltar", 200);
            }

            F.DesenharShape(0, 0, Screen.width, Screen.height, 19, 19, 19, 255);

            F.Escrever("Configurar Controles", true, Screen.width - F.TxtWidth("Configurar Controles", 50, true) - 30, 20, 50, 255, 255, 255, 255);
            F.Escrever("v0.5.2 Alpha", false, Screen.width - F.TxtWidth("v0.5.2 Alpha", 32, false) - 30, Screen.height - 50, 32, 255, 255, 255, 255);

            int m = 0;

            foreach (Controle c in V.controles)
            {
                string s = (changing && m == option) ? "-" : ((Keyboard.Key)c.keycode).ToString();

                F.Escrever(c.nome, false, 315, 120 + 40 * m, 32, 255, 255, 255, 255);
                F.Escrever(s, false, Screen.width - F.TxtWidth(s, 32, false) - 30, 120 + 40 * m, 32, 255, 255, 255, 255);
                m++;
            }

            V.img[0].Texture     = V.IMG_CAT[8][0];
            V.img[0].TextureRect = new IntRect(0, 0, 27, 15);
            V.img[0].Position    = new Vector2f(280, 135 + (40 * option));
            V.window.Draw(V.img[0]);

            if (F.Key("up") && !F.TeclaDesativada("option") && option > 0 && !changing && !F.TeclaDesativada("change"))
            {
                option--;
                F.DesativarTecla("option", 175);
            }
            else if ((F.Key("down") && !F.TeclaDesativada("option")) && option < V.controles.Count() - 1 && !changing && !F.TeclaDesativada("change"))
            {
                option++;
                F.DesativarTecla("option", 175);
            }
            else if (F.Key("x") && !F.TeclaDesativada("x") && !F.TeclaDesativada("change"))
            {
                changing = true;
                F.DesativarTecla("x", 175);
            }
        }
Пример #9
0
        public static void TelaPrincipal()
        {
            if ((F.Key("esc") || F.Key("c")) && !connected && !F.TeclaDesativada("voltar"))
            {
                thread.Abort();
                Joystick.Stop();
                F.DesativarTecla("voltar", 200);
                CurrentScreen.Change("config");
            }

            F.DesenharShape(0, 0, Screen.width, Screen.height, 19, 19, 19, 255);

            F.Escrever("Conectar Joystick", true, Screen.width - F.TxtWidth("Conectar Joystick", 50, true) - 30, 20, 50, 255, 255, 255, 255);
            F.Escrever("v0.5.2 Alpha", false, Screen.width - F.TxtWidth("v0.5.2 Alpha", 32, false) - 30, Screen.height - 50, 32, 255, 255, 255, 255);

            F.DesenharShape(Screen.width / 2 - 130, Screen.height / 2 - 130, 260, 260, 255, 255, 255, 255);

            V.img[1].Texture  = t;
            V.img[1].Position = new Vector2f(Screen.width / 2 - 120, Screen.height / 2 - 120);
            V.window.Draw(V.img[1]);


            if (!connected)
            {
                F.Escrever("Aguardando...", false, Screen.width / 2 - (F.TxtWidth("Aguardando...", 32, false) / 2), Screen.height / 2 + 140, 32, 255, 255, 255, 255);
            }
            else
            {
                F.Escrever("Controle Conectado!", false, Screen.width / 2 - (F.TxtWidth("Controle Conectado!", 32, false) / 2), Screen.height / 2 + 140, 32, 000, 255, 000, 255);
            }


            if (!delay && connected)
            {
                F.DesativarTecla("delayControle", 1500);
                delay = true;
            }

            if (!F.TeclaDesativada("delayControle") && connected && delay)
            {
                CurrentScreen.Change("config");
            }
        }
Пример #10
0
        public static void Menu()
        {
            x = Configuracoes.controle;

            for (int m = 0; m < 3; m++)
            {
                for (int n = 0; n < 3; n++)
                {
                    menuArray[m, n] = -1;
                }
            }

            if (F.Key("esc") && !x.menu && !x.pausado && !F.TeclaDesativada("esc"))
            {
                x.menu     = true;
                x.menuType = 0;
                F.DesativarTecla("esc", 300);
                Efeitos.Backdrop("fade-in", 125, 25);
            }
            else if (F.Key("esc") && x.menu && !F.TeclaDesativada("esc"))
            {
                x.menu = false;
                F.DesativarTecla("esc", 300);
                F.BloquearMov(x, false);
                Efeitos.Backdrop("fade-out", 0, 25);
            }

            if (F.Key("enter") && !x.menu && !x.pausado && !F.TeclaDesativada("enter"))
            {
                x.menu     = true;
                x.menuType = 1;
                F.DesativarTecla("enter", 300);
                Efeitos.Backdrop("fade-in", 125, 25);
            }
            else if (F.Key("enter") && x.menu && !F.TeclaDesativada("enter"))
            {
                x.menu = false;
                F.DesativarTecla("enter", 300);
                F.BloquearMov(x, false);
                Efeitos.Backdrop("fade-out", 0, 25);
            }

            if (x.menu && x.menuType == 0)
            {
                V.window.SetView(V.hud);

                F.BloquearMov(x, true);

                string[] e = new string[3];
                e[0] = "Continuar";
                e[1] = "Mapa";
                e[2] = "Menu Principal";

                if (F.Key("up") && sY > 0 && !F.TeclaDesativada("up") && !F.MouseIn(((Screen.width - 240) / 2), ((Screen.height - 400) / 2), 240, 240))
                {
                    sY--;
                    F.DesativarTecla("up", 125);
                }
                if (F.Key("down") && sY < 2 && !F.TeclaDesativada("down") && !F.MouseIn(((Screen.width - 240) / 2), ((Screen.height - 400) / 2), 240, 240))
                {
                    sY++;
                    F.DesativarTecla("down", 125);
                }

                for (int m = 0; m < 3; m++)
                {
                    cA = (m == mA && mY == -1) ? (byte)35 : (byte)19;

                    if (sY == m)
                    {
                        cX = 35;
                        cY = 255;
                        if (F.Key("x"))
                        {
                            switch (m)
                            {
                            case 0:
                                x.menu = false;
                                F.BloquearMov(x, false);
                                F.DesativarTecla("esc", 300);
                                F.DesativarTecla("x", 300);
                                Efeitos.Backdrop("fade-out", 0, 25);
                                break;

                            case 1:
                                CurrentScreen.Change("worldmap");
                                break;

                            case 2:
                                Idk.DeletarMapa();
                                CurrentScreen.Change("mainmenu");

                                x.menu = false;
                                F.BloquearMov(x, false);
                                F.DesativarTecla("esc", 300);
                                F.DesativarTecla("x", 300);
                                Efeitos.Backdrop("fade-out", 0, 25);
                                break;
                            }
                        }
                    }
                    else
                    {
                        cX = 19;
                        cY = 130;
                    }

                    F.DesenharShape(((Screen.width - 240) / 2), ((Screen.height - 400) / 2) + 80 * m, 240, 80, cX, cX, cX, 255);
                    F.Escrever(e[m], true, ((Screen.width - 240) / 2) + 120 - (F.TxtWidth(e[m], 32, true) / 2), ((Screen.height - 400) / 2) + 16 + (80 * m), 32, cY, cY, cY, 230);
                }
            }

            if (x.menu && x.menuType == 1)
            {
                F.BloquearMov(x, true);
                F.DesenharShape(((Screen.width - 720) / 2), ((Screen.height - 400) / 2), 720, 400, 210, 210, 210, 230);

                string[] e = new string[3];
                e[0] = "Itens";
                e[1] = "Recursos";
                e[2] = "Habilidades";

                for (int m = 0; m < 3; m++)
                {
                    cA = (m == mA && mY == -1) ? (byte)35 : (byte)19;
                    F.DesenharShape(((Screen.width - 720) / 2) + (240 * m), ((Screen.height - 400) / 2), 240, 80, cA, cA, cA, 255);

                    cA = (m == mA) ? (byte)255 : (byte)130;
                    F.Escrever(e[m], true, ((Screen.width - 720) / 2) + 120 - (F.TxtWidth(e[m], 32, true) / 2) + (240 * m), ((Screen.height - 400) / 2) + 16, 32, cA, cA, cA, 230);
                }

                if (mY == -1)
                {
                    mX = 0;
                }

                if (mA < 2)
                {
                    for (int m = 0; m < 3; m++)
                    {
                        for (int n = 0; n < 3; n++)
                        {
                            cA = (m == mY && n == mX) ? (byte)35 : (byte)19;
                            F.DesenharShape(((Screen.width - 720) / 2) + 20 + (100 * n), ((Screen.height - 400) / 2) + 100 + (100 * m), 80, 80, cA, cA, cA, 255);

                            if (mA == 0 && x.itens.Count > (m * 3) + n)
                            {
                                menuArray[m, n]      = V.itens.IndexOf(x.itens[(m * 3) + n]);
                                V.img[1].Texture     = V.IMG_CAT[5][x.itens[(m * 3) + n].sprite];
                                V.img[1].Scale       = new Vector2f((float)80 / V.IMG_CAT[5][x.itens[(m * 3) + n].sprite].Size.X, (float)80 / V.IMG_CAT[5][x.itens[(m * 3) + n].sprite].Size.Y);
                                V.img[1].Position    = new Vector2f(((Screen.width - 720) / 2) + 20 + (100 * n), ((Screen.height - 400) / 2) + 100 + (100 * m));
                                V.img[1].TextureRect = new IntRect(0, 0, (int)V.IMG_CAT[5][x.itens[(m * 3) + n].sprite].Size.X, (int)V.IMG_CAT[5][x.itens[(m * 3) + n].sprite].Size.Y);
                                V.window.Draw(V.img[1]);

                                F.Escrever("" + x.itens[(m * 3) + n].quantidade, true, ((Screen.width - 720) / 2) + 96 + (100 * n) - F.TxtWidth("" + x.itens[(m * 3) + n].quantidade, 20, true), ((Screen.height - 400) / 2) + 156 + (100 * m), 18, 255, 255, 255, 255, 000, 000, 000, 255, 2);
                            }
                            if (mA == 1 && x.recursos.Count > (m * 3) + n)
                            {
                                menuArray[m, n]      = (m * 3) + n;
                                V.img[1].Texture     = V.IMG_CAT[6][x.recursos[menuArray[m, n]].sprite];
                                V.img[1].Scale       = new Vector2f((float)80 / V.IMG_CAT[6][x.recursos[menuArray[m, n]].sprite].Size.X, (float)80 / V.IMG_CAT[6][x.recursos[menuArray[m, n]].sprite].Size.Y);
                                V.img[1].Position    = new Vector2f(((Screen.width - 720) / 2) + 20 + (100 * n), ((Screen.height - 400) / 2) + 100 + (100 * m));
                                V.img[1].TextureRect = new IntRect(0, 0, (int)V.IMG_CAT[6][x.recursos[menuArray[m, n]].sprite].Size.X, (int)V.IMG_CAT[6][x.recursos[menuArray[m, n]].sprite].Size.Y);
                                V.window.Draw(V.img[1]);

                                F.Escrever("" + x.recursos[menuArray[m, n]].quantidade, true, ((Screen.width - 720) / 2) + 96 + (100 * n) - F.TxtWidth("" + x.recursos[menuArray[m, n]].quantidade, 20, true), ((Screen.height - 400) / 2) + 156 + (100 * m), 18, 255, 255, 255, 255, 000, 000, 000, 255, 2);
                            }

                            rN++;
                        }
                    }

                    F.DesenharShape(((Screen.width - 720) / 2) + 320, ((Screen.height - 400) / 2) + 100, 380, 280, 000, 000, 000, 230);

                    if (mA == 0 && mY > -1 && menuArray[mY, mX] != -1)
                    {
                        V.img[1].Texture     = V.IMG_CAT[5][x.itens[(mY * 3) + mX].sprite];
                        V.img[1].Scale       = new Vector2f((float)80 / V.IMG_CAT[5][x.itens[(mY * 3) + mX].sprite].Size.X, (float)80 / V.IMG_CAT[5][x.itens[(mY * 3) + mX].sprite].Size.Y);
                        V.img[1].Position    = new Vector2f(((Screen.width - 720) / 2) + 320, ((Screen.height - 400) / 2) + 100);
                        V.img[1].TextureRect = new IntRect(0, 0, (int)V.IMG_CAT[5][x.itens[(mY * 3) + mX].sprite].Size.X, (int)V.IMG_CAT[5][x.itens[(mY * 3) + mX].sprite].Size.Y);
                        V.window.Draw(V.img[1]);

                        F.Escrever(V.itens[menuArray[mY, mX]].nome, true, ((Screen.width - 720) / 2) + 420, ((Screen.height - 400) / 2) + 95, 42, 255, 255, 255, 230);
                        F.Escrever(V.itens[menuArray[mY, mX]].descricao, true, ((Screen.width - 720) / 2) + 335, ((Screen.height - 400) / 2) + 185, 28, 255, 255, 255, 230);

                        if (F.Key("x") && !F.TeclaDesativada("x") && !F.TeclaDesativada("enter"))
                        {
                            x.item = V.itens[menuArray[mY, mX]];

                            x.menu = false;
                            F.DesativarTecla("enter", 300);
                            F.DesativarTecla("x", 300);
                            F.BloquearMov(x, false);
                            Efeitos.Backdrop("fade-out", 0, 25);
                        }
                    }

                    else if (mA == 1 && mY > -1 && menuArray[mY, mX] != -1)
                    {
                        V.img[1].Texture     = V.IMG_CAT[6][x.recursos[menuArray[mY, mX]].sprite];
                        V.img[1].Scale       = new Vector2f((float)80 / V.IMG_CAT[6][x.recursos[menuArray[mY, mX]].sprite].Size.X, (float)80 / V.IMG_CAT[6][x.recursos[menuArray[mY, mX]].sprite].Size.Y);
                        V.img[1].Position    = new Vector2f(((Screen.width - 720) / 2) + 320, ((Screen.height - 400) / 2) + 100);
                        V.img[1].TextureRect = new IntRect(0, 0, (int)V.IMG_CAT[6][x.recursos[menuArray[mY, mX]].sprite].Size.X, (int)V.IMG_CAT[6][x.recursos[menuArray[mY, mX]].sprite].Size.Y);
                        V.window.Draw(V.img[1]);

                        F.Escrever(x.recursos[menuArray[mY, mX]].nome, true, ((Screen.width - 720) / 2) + 420, ((Screen.height - 400) / 2) + 95, 42, 255, 255, 255, 230);
                        F.Escrever(x.recursos[menuArray[mY, mX]].descricao, true, ((Screen.width - 720) / 2) + 335, ((Screen.height - 400) / 2) + 185, 28, 255, 255, 255, 230);
                        F.Escrever("Quantidade: " + x.recursos[menuArray[mY, mX]].quantidade, true, ((Screen.width - 720) / 2) + 685 - F.TxtWidth("Quantidade: " + x.recursos[menuArray[mY, mX]].quantidade, 28, true), ((Screen.height - 400) / 2) + 335, 28, 255, 255, 255, 230);
                    }

                    if (F.Key("c") && !F.TeclaDesativada("c") && !F.TeclaDesativada("enter"))
                    {
                        x.item = null;

                        x.menu = false;
                        F.DesativarTecla("enter", 300);
                        F.DesativarTecla("c", 300);
                        F.BloquearMov(x, false);
                        Efeitos.Backdrop("fade-out", 0, 25);
                    }

                    if (F.Key("right") && !F.TeclaDesativada("menuMove"))
                    {
                        if (mY == -1 && mA < 2)
                        {
                            mA++;
                        }
                        else if (mY > -1 && mX < 2)
                        {
                            mX++;
                        }

                        F.DesativarTecla("menuMove", 175);
                    }
                    else if (F.Key("left") && !F.TeclaDesativada("menuMove"))
                    {
                        if (mY == -1 && mA > 0)
                        {
                            mA--;
                        }
                        else if (mY > -1 && mX > 0)
                        {
                            mX--;
                        }

                        F.DesativarTecla("menuMove", 175);
                    }
                    else if (F.Key("up") && !F.TeclaDesativada("menuMove") && mY > -1)
                    {
                        mY--;
                        F.DesativarTecla("menuMove", 175);
                    }
                    else if (F.Key("down") && !F.TeclaDesativada("menuMove") && mY < 2)
                    {
                        mY++;
                        F.DesativarTecla("menuMove", 175);
                    }
                }
                else
                {
                    int m;
                    if (mX > 1)
                    {
                        mX = 1;
                    }
                    if (mX == 0)
                    {
                        hY = 0;
                    }

                    for (m = 0; m < 3; m++)
                    {
                        cA = (mX == 0 && m == mY) ? (byte)35 : (byte)19;
                        F.DesenharShape(((Screen.width - 720) / 2) + 20, ((Screen.height - 400) / 2) + 100 + (100 * m), 80, 80, cA, cA, cA, 255);

                        byte c = (mY == m) ? (byte)255 : (byte)135;
                        F.Escrever("" + (m + 1), true, ((Screen.width - 720) / 2) + 60 - (F.TxtWidth("" + (m + 1), 34, true) / 2), ((Screen.height - 400) / 2) + 113.5f + (100 * m), 34, c, c, c, 255);
                    }

                    F.DesenharShape(((Screen.width - 720) / 2) + 220, ((Screen.height - 400) / 2) + 100, 480, 280, 000, 000, 000, 230);

                    if (mY > -1)
                    {
                        F.Escrever(Configuracoes.controle.skills[mY].Nome(), true, ((Screen.width - 720) / 2) + 265, ((Screen.height - 400) / 2) + 105, 34, 255, 255, 255, 255);

                        for (m = 3; m < Configuracoes.controle.skills.Count(); m++)
                        {
                            byte c = (Configuracoes.controle.skills[m] == Configuracoes.controle.skills[mY]) ? (byte)255 : (byte)135;
                            F.Escrever(Configuracoes.controle.skills[m].Nome(), true, ((Screen.width - 720) / 2) + 265, ((Screen.height - 400) / 2) + 105 + (45 * (m - 2)), 34, c, c, c, 255);
                        }

                        if (mX == 1)
                        {
                            V.img[0].Texture     = V.IMG_CAT[8][0];
                            V.img[0].TextureRect = new IntRect(0, 0, 27, 15);
                            V.img[0].Position    = new Vector2f(((Screen.width - 720) / 2) + 230, ((Screen.height - 400) / 2) + 120 + (45 * hY));
                            V.window.Draw(V.img[0]);
                        }
                    }

                    if (F.Key("x") && !F.TeclaDesativada("x"))
                    {
                        if (mX == 1 && hY > 0)
                        {
                            Skill tmp = Configuracoes.controle.skills[mY];
                            Configuracoes.controle.skills[mY]     = Configuracoes.controle.skills[hY + 2];
                            Configuracoes.controle.skills[hY + 2] = tmp;
                        }

                        mX = mX == 0 ? 1 : 0;
                        F.DesativarTecla("x", 300);
                    }

                    if (F.Key("c") && !F.TeclaDesativada("c") && mX == 1)
                    {
                        mX = 0;
                        F.DesativarTecla("x", 300);
                    }


                    if (F.Key("right") && !F.TeclaDesativada("menuMove") && mY == -1 && mA < 2)
                    {
                        mA++;
                        F.DesativarTecla("menuMove", 175);
                    }
                    else if (F.Key("left") && !F.TeclaDesativada("menuMove") && mY == -1 && mA > 0)
                    {
                        mA--;
                        F.DesativarTecla("menuMove", 175);
                    }
                    else if (F.Key("up") && !F.TeclaDesativada("menuMove") && mY > -1)
                    {
                        if (mX == 0)
                        {
                            mY--;
                        }
                        if (mX == 1 && hY > 0)
                        {
                            hY--;
                        }
                        F.DesativarTecla("menuMove", 175);
                    }
                    else if (F.Key("down") && !F.TeclaDesativada("menuMove"))
                    {
                        if (mX == 0 && mY < 2)
                        {
                            mY++;
                        }
                        if (mX == 1 && hY < Configuracoes.controle.skills.Count() - 3)
                        {
                            hY++;
                        }
                        F.DesativarTecla("menuMove", 175);
                    }
                }
            }

            F.DesenharShape(0, Screen.height - 25, Screen.width, 25, 239, 239, 239, 230);

            //XP
            F.DesenharShape(((Screen.width - (Screen.width / 3)) / 2), Screen.height - 20, Screen.width / 3, 15, 000, 000, 000, 230);
            F.DesenharShape(((Screen.width - (Screen.width / 3)) / 2), Screen.height - 20, ((x.xpA - V.nivelArray[V.personagem.nivel]) / (V.nivelArray[V.personagem.nivel + 1] - V.nivelArray[V.personagem.nivel])) * (Screen.width / 3), 15, 000, 255, 000, 230);
            F.Escrever("XP", true, ((Screen.width - (Screen.width / 3)) / 2) - 30, Screen.height - 30, 24, 000, 000, 000, 230);

            //VIDA
            F.DesenharShape(Screen.width - 30, 80, 20, 125, 239, 239, 239, 230);
            F.DesenharShape(Screen.width - 30, 205, 20, (float)-(x.vidaA * 1.25), 000, 255, 000, 230);

            //ATALHO MENU
            F.DesenharShape(Screen.width - 70, 10, 60, 60, 239, 239, 239, 230);

            Item i = Configuracoes.controle.item;

            if (i != null)
            {
                V.img[1].Texture     = V.IMG_CAT[5][i.sprite];
                V.img[1].Scale       = new Vector2f((float)60 / V.IMG_CAT[5][i.sprite].Size.X, (float)60 / V.IMG_CAT[5][i.sprite].Size.Y);
                V.img[1].TextureRect = new IntRect(0, 0, (int)V.IMG_CAT[5][i.sprite].Size.X, (int)V.IMG_CAT[5][i.sprite].Size.Y);
                V.img[1].Position    = new Vector2f(Screen.width - 70, 10);
                V.window.Draw(V.img[1]);
            }
        }
Пример #11
0
        public static void TelaPrincipal()
        {
            V.window.SetView(V.view);

            V.cameraX = V.view.Center.X - ((Screen.width / V.Delta) / 2);
            V.cameraY = V.view.Center.Y - ((Screen.height / V.Delta) / 2);

            if (menuCreatorTab > -1)
            {
                criarMapaX = (int)((V.mouseX + ((V.view.Center.X - (V.view.Size.X / 2)) * V.Delta)) / (V.IMG_CAT[menuCreatorTab][spriteTemp].Size.X * V.Delta));
                criarMapaY = (int)((V.mouseY + ((V.view.Center.Y - (V.view.Size.Y / 2)) * V.Delta)) / (V.IMG_CAT[menuCreatorTab][spriteTemp].Size.Y * V.Delta));
            }

            if (F.Key("esc") && !F.TeclaDesativada("esc"))
            {
                if (menuCreatorTab == -1 || !menuCreator)
                {
                    menuCreator = !menuCreator;
                }
                else
                {
                    menuCreatorTab = -1;
                }

                F.DesativarTecla("esc", 200);
            }
            if (V.mouseButton == "Right")
            {
                V.view.Move(new Vector2f(-((V.mouseX - oldMouseX) / V.Delta), -((V.mouseY - oldMouseY) / V.Delta)));
            }

            if (F.Key("enter"))
            {
                V.personagem = new Personagem(1, Data.Nick(), 50, 40, 130, 50, 0, 100, false, 0, new List <Item>(), new List <Recurso>());
                V.personagem.recursos[0].Add(20);
                V.personagem.recursos[1].Add(20);

                Configuracoes.Set(V.personagem);

                CurrentScreen.Change("localmap");
            }

            if (criarMapaX >= 0 && criarMapaY >= 0 && !menuCreator && menuCreatorPos == 0)
            {
                if (F.Key("lcontrol"))
                {
                    V.img[0].Color = (V.mouseButton == "Left") ? new Color(255, 0, 0, 255) : new Color(255, 0, 0, 120);
                }
                else
                {
                    V.img[0].Color = (V.mouseButton == "Left") ? new Color(255, 255, 255, 255) : new Color(255, 255, 255, 120);
                }

                if (V.mouseButton == "Left" && !F.TeclaDesativada("mouseLeft"))
                {
                    Geral geral;
                    Chao  criarchao;

                    switch (menuCreatorTab)
                    {
                    case -1:
                        geral = V.objetos.Find(item => F.MouseIn((item.x - (V.view.Center.X - (V.view.Size.X / 2))) * V.Delta, (item.y - (V.view.Center.Y - (V.view.Size.Y / 2))) * V.Delta, item.imgWidth * V.Delta, item.imgHeight * V.Delta));
                        if (geral != null)
                        {
                            EditarMateria(geral);
                        }
                        break;

                    case 1:
                        geral = V.objetos.Find(item => item.x == criarMapaX * V.IMG_CAT[menuCreatorTab][spriteTemp].Size.X && item.y == criarMapaY * V.IMG_CAT[menuCreatorTab][spriteTemp].Size.Y);
                        if (geral != null && F.Key("lcontrol"))
                        {
                            V.objetos.RemoveAt(V.objetos.IndexOf(geral));
                        }
                        if (geral == null && !F.Key("lcontrol"))
                        {
                            V.objetos.Add(new Npc(0, spriteTemp, criarMapaX * V.IMG_CAT[menuCreatorTab][spriteTemp].Size.X, criarMapaY * V.IMG_CAT[menuCreatorTab][spriteTemp].Size.Y, 120, 120, 0, 0, 100, 5, false, false, false, "", new int[] {}, false));
                        }
                        break;

                    case 2:
                        criarchao = V.chao.Find(item => item.x == criarMapaX * V.IMG_CAT[menuCreatorTab][spriteTemp].Size.X && item.y == criarMapaY * V.IMG_CAT[menuCreatorTab][spriteTemp].Size.Y);
                        if (criarchao != null && F.Key("lcontrol"))
                        {
                            V.chao.RemoveAt(V.chao.IndexOf(criarchao));
                        }
                        if (criarchao == null && !F.Key("lcontrol"))
                        {
                            V.chao.Add(new Chao(spriteTemp, criarMapaX, criarMapaY));
                        }
                        break;
                    }
                }

                if (menuCreatorTab >= 0)
                {
                    V.img[0].Position    = new Vector2f(V.IMG_CAT[menuCreatorTab][spriteTemp].Size.X * criarMapaX, V.IMG_CAT[menuCreatorTab][spriteTemp].Size.Y * criarMapaY);
                    V.img[0].TextureRect = new IntRect(0, 0, (int)V.IMG_CAT[menuCreatorTab][spriteTemp].Size.X, (int)V.IMG_CAT[menuCreatorTab][spriteTemp].Size.Y);
                    V.img[0].Texture     = V.IMG_CAT[menuCreatorTab][spriteTemp];
                    V.window.Draw(V.img[0]);
                }

                V.img[0].Color = new Color(255, 255, 255, 255);
            }

            V.window.SetView(V.hud);

            if (menuCreator && menuCreatorPos < 250)
            {
                menuCreatorPos += 25;
            }
            else if (!menuCreator && !editarMateria1 && menuCreatorPos > 0)
            {
                menuCreatorPos -= 25;
            }

            F.DesenharShape(Screen.width - menuCreatorPos, 0, 250, Screen.height, 19, 19, 19, 230);


            if (menuCreatorTab == -1 && !editarMateria1)
            {
                int m = 0;

                foreach (var tab in V.mapCreatorTabs)
                {
                    if (tab.Value)
                    {
                        F.DesenharShape(Screen.width - menuCreatorPos, 110 * m, menuCreatorPos, 55, 35, 35, 35, 230);

                        F.Escrever(tab.Key, false, Screen.width - menuCreatorPos + 125 - (F.TxtWidth(tab.Key, 32, false) / 2), 5 + (55 * m), 32, 255, 255, 255, 255);

                        if (V.mouseButton == "Left" && F.MouseIn(Screen.width - menuCreatorPos, 55 * m, menuCreatorPos, 55) && tab.Value && menuCreator)
                        {
                            F.DesativarTecla("mouseLeft", 500);
                            menuCreatorTab = m;
                        }

                        m++;
                    }
                }
            }

            if (menuCreatorTab != -1)
            {
                F.Escrever(V.mapCreatorTabs.ElementAt(menuCreatorTab).Key, false, Screen.width - menuCreatorPos + 125 - (F.TxtWidth(V.mapCreatorTabs.ElementAt(menuCreatorTab).Key, 32, false) / 2), 5, 32, 255, 255, 255, 255);

                if (F.Button("Upload", 32, Screen.width - menuCreatorPos + 25, Screen.height - 75, 200, 50, 221, 66, 82, 255) && !F.TeclaDesativada("mouseLeft") && menuCreator)
                {
                    int m = 0;

                    OpenFileDialog theDialog = new OpenFileDialog();
                    theDialog.Title  = "Selecione uma imagem";
                    theDialog.Filter = "PNG|*.png";
                    V.mouseButton    = "";
                    if (theDialog.ShowDialog() == DialogResult.OK)
                    {
                        while (System.IO.File.Exists(@"res\img\chao\" + m + ".png"))
                        {
                            m++;
                        }
                        string destFile = System.IO.Path.Combine(@"res\img\chao", m + ".png");

                        System.IO.File.Copy(theDialog.FileName, destFile, true);

                        V.IMG_CAT[menuCreatorTab].Clear();
                        V.ImgLoad();
                    }
                }
            }


            V.window.SetView(V.menuCreator);

            if (menuCreatorTab != -1)
            {
                paddingTop = 0;
                for (int m = 0; m < V.IMG_CAT[menuCreatorTab].Count; m++)
                {
                    paddingTop += (int)V.IMG_CAT[menuCreatorTab][m].Size.Y + 10;
                }

                if (V.menuCreator.Center.Y >= 215 && V.menuCreator.Center.Y <= paddingTop - 225 && menuCreator)
                {
                    V.menuCreator.Move(new Vector2f(0, V.smoothScroll));

                    if (V.mouseWheel > 0 || V.mouseWheel < 0)
                    {
                        V.smoothScroll += -V.mouseWheel * 10;
                    }
                }

                if (V.menuCreator.Center.Y <= 215)
                {
                    V.smoothScroll = 0;
                    V.menuCreator.Move(new Vector2f(0, 216 - V.menuCreator.Center.Y));
                }
                if (V.menuCreator.Center.Y >= paddingTop - 225)
                {
                    V.smoothScroll = 0;
                    V.menuCreator.Move(new Vector2f(0, -(V.menuCreator.Center.Y - (paddingTop - 226))));
                }


                if (V.smoothScroll > 0)
                {
                    V.smoothScroll--;
                }
                if (V.smoothScroll < 0)
                {
                    V.smoothScroll++;
                }

                paddingTop = 0;

                for (int m = 0; m < V.IMG_CAT[menuCreatorTab].Count; m++)
                {
                    if (V.IMG_CAT[menuCreatorTab][m].Size.X > 115)
                    {
                        V.img[0].Scale    = new Vector2f((float)(115 / (float)V.IMG_CAT[menuCreatorTab][m].Size.X), (float)(115 / (float)V.IMG_CAT[menuCreatorTab][m].Size.X));
                        V.img[0].Position = new Vector2f(250 - menuCreatorPos + 125 - ((V.IMG_CAT[menuCreatorTab][m].Size.X * (float)(115 / (float)V.IMG_CAT[menuCreatorTab][m].Size.X)) / 2), paddingTop);
                    }
                    else
                    {
                        V.img[0].Position = new Vector2f(250 - menuCreatorPos + 125 - (V.IMG_CAT[menuCreatorTab][m].Size.X / 2), paddingTop);
                    }

                    V.img[0].TextureRect = new IntRect(0, 0, 115, (int)V.IMG_CAT[menuCreatorTab][m].Size.Y);
                    V.img[0].Texture     = V.IMG_CAT[menuCreatorTab][m];
                    V.window.Draw(V.img[0]);

                    if (V.mouseButton == "Left" && F.MouseIn(Screen.width - menuCreatorPos + 70, (100 * m) + 275 - V.menuCreator.Center.Y, 115, 90) && !F.TeclaDesativada("mouseLeft") && menuCreator)
                    {
                        spriteTemp  = m;
                        menuCreator = false;
                        F.DesativarTecla("mouseLeft", 500);
                    }


                    paddingTop += V.IMG_CAT[menuCreatorTab][m].Size.X > 115 ? (int)(V.IMG_CAT[menuCreatorTab][m].Size.Y * (float)(115 / (float)V.IMG_CAT[menuCreatorTab][m].Size.X)) + 10 : (int)V.IMG_CAT[menuCreatorTab][m].Size.Y + 10;

                    V.img[0].Scale = new Vector2f(1, 1);
                }
            }


            V.window.SetView(V.hud);

            if (!menuCreator)
            {
                float zoom = 1;
                zoom -= (float)V.mouseWheel / 10;
                V.view.Zoom(zoom);
                V.Delta = Screen.width / V.view.Size.X;

                F.Escrever(V.Delta + "x", true, Screen.width - F.TxtWidth(V.Delta + "x", 32, true) - 10, Screen.height - 40, 32, 255, 255, 255, 255, 0, 0, 0, 255, 2);
            }

            if (editarMateria1)
            {
                EditarMateriaF();
            }

            oldMouseX = V.mouseX;
            oldMouseY = V.mouseY;
        }
Пример #12
0
        public static void Fim()
        {
            V.window.SetView(V.hud);
            Efeitos.BackdropRun();

            switch (transition_state)
            {
            case 0:
                F.DesativarTecla("transition_state", 1500);

                V.bullets.Clear();
                V.backdrop = false;
                fim        = DateTime.Now;

                transition_state++;
                break;

            case 1:
                if (!F.TeclaDesativada("transition_state"))
                {
                    if (!V.multiplayer)
                    {
                        if (player1.y + player1.height > 0 || player1.x + player1.width / 2 != Screen.width / 2)
                        {
                            player1.y -= (player1.y + player1.height > 0 ? (player1.x + player1.width / 2 == Screen.width / 2 ? player1.speed * 2 : player1.speed / 2) : 0);
                            player1.x += (player1.x + player1.width / 2 == Screen.width / 2 ? 0 : (player1.x + player1.width / 2 > Screen.width / 2 ? -player1.speed / 2 : player1.speed / 2));

                            if (Math.Abs(player1.x + player1.width / 2 - Screen.width / 2) < 5)
                            {
                                player1.x = Screen.width / 2 - player1.width / 2;
                            }

                            break;
                        }
                    }
                    else
                    if (player1.y + player1.height > 0 || player2.y + player2.height > 0 || player1.x + player1.width / 2 != Screen.width * 0.25f || player2.x + player2.width / 2 != Screen.width * 0.75f)
                    {
                        player1.y -= (player1.y + player1.height > 0 ? (player1.x + player1.width / 2 == Screen.width * 0.25f ? player1.speed * 2 : player1.speed / 2) : 0);
                        player1.x += (player1.x + player1.width / 2 == Screen.width * 0.25f ? 0 : (player1.x + player1.width / 2 > Screen.width * 0.25f ? -player1.speed / 2 : player1.speed / 2));

                        player2.y -= (player2.y + player2.height > 0 ? (player2.x + player2.width / 2 == Screen.width * 0.75f ? player2.speed * 2 : player2.speed / 2) : 0);
                        player2.x += (player2.x + player2.width / 2 == Screen.width * 0.75f ? 0 : (player2.x + player2.width / 2 > Screen.width * 0.75f ? -player2.speed / 2 : player2.speed / 2));

                        if (Math.Abs(player1.x + player1.width / 2 - Screen.width * 0.25f) < 5)
                        {
                            player1.x = Screen.width * 0.25f - player1.width / 2;
                        }
                        if (Math.Abs(player2.x + player2.width / 2 - Screen.width * 0.75f) < 5)
                        {
                            player2.x = Screen.width * 0.75f - player2.width / 2;
                        }

                        break;
                    }

                    F.DesativarTecla("transition_state", 750);
                    transition_state++;
                }
                break;

            case 2:
                if (!F.TeclaDesativada("transition_state"))
                {
                    Efeitos.Backdrop("fade-in", 255, 5f);

                    transition_state++;
                }
                break;

            case 3:
                if (Efeitos.opacidade == 255)
                {
                    F.Escrever("Congratulations!", true, (Screen.width / 2) - (F.TxtWidth("Congratulations!", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, (byte)txt_op, 000, 000, 47, 255, 1);
                    F.Escrever("You have finished the game!", false, (Screen.width / 2) - (F.TxtWidth("You have finished the game!!", 32, false) / 2), (Screen.height / 2) - 140, 32, 255, 255, 255, (byte)txt_op, 000, 000, 47, 255, 1);

                    txt_op += 2.5f;
                }
                if (txt_op == 255)
                {
                    txt_op = 0;
                    transition_state++;
                }
                break;

            case 4:
                if (!F.TeclaDesativada("a") && (F.Key("a") || F.Key("d")) && txt_op >= 255)
                {
                    gameover_option = !gameover_option;
                    F.DesativarTecla("a", 250);
                }

                if (F.Key("space") && txt_op >= 255)
                {
                    if (gameover_option)
                    {
                        level++;

                        player1.x = V.multiplayer ? Screen.width * 0.25f : (Screen.width / 2) - 32;
                        player1.y = Screen.height + 46;

                        if (V.multiplayer)
                        {
                            player2.x = Screen.width * 0.75f;
                            player2.y = Screen.height + 46;
                        }

                        ResetVars(false);

                        F.DesativarTecla("space", 300);
                    }
                    else
                    {
                        CurrentScreen.Change("mainmenu");
                    }

                    F.DesativarTecla("space", 300);
                }
                else
                {
                    F.Escrever("Congratulations!", true, (Screen.width / 2) - (F.TxtWidth("Congratulations!", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, (byte)255, 000, 000, 47, 255, 1);
                    F.Escrever("You have finished the game!", false, (Screen.width / 2) - (F.TxtWidth("You have finished the game!!", 32, false) / 2), (Screen.height / 2) - 140, 32, 255, 255, 255, (byte)255, 000, 000, 47, 255, 1);

                    F.Escrever("Level........................................... " + level, false, (Screen.width / 4), (Screen.height / 2) - 90, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Score.......................................... " + score, false, (Screen.width / 4), (Screen.height / 2) - 55, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Enemies Killed........................... " + enemies_killed, false, (Screen.width / 4), (Screen.height / 2) - 20, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Time Alive................................... " + String.Format("{0}:{1}", (fim - inicio).Minutes, (fim - inicio).Seconds), false, (Screen.width / 4), (Screen.height / 2) + 15, 36, 255, 255, 255, (byte)txt_op);

                    if (gameover_option)
                    {
                        F.DesenharShape((Screen.width / 2) - (F.TxtWidth("Main Menu", 26, true)) - 6, (Screen.height / 2) + 103, F.TxtWidth("Continue", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Continue", true, (Screen.width / 2) - F.TxtWidth("Continue", 26, true) - 20, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }
                    else
                    {
                        F.DesenharShape((Screen.width / 2) + 4, (Screen.height / 2) + 103, F.TxtWidth("Main Menu", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Continue", true, (Screen.width / 2) - F.TxtWidth("Continue", 26, true) - 20, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }

                    txt_op += txt_op >= 255 ? 0 : 5;
                }
                break;
            }
        }
Пример #13
0
        public static void Video1()
        {
            V.img[0].Texture     = V.IMG_CAT[1][3];
            V.img[0].TextureRect = new IntRect(0, 0, (int)npc.imgWidth, (int)npc.imgHeight);
            V.img[0].Position    = new Vector2f(npcX, npcY);
            V.img[0].Color       = new Color(255, 255, 255, 255);
            V.window.Draw(V.img[0]);

            V.img[0].Texture     = V.IMG_CAT[13][0];
            V.img[0].TextureRect = new IntRect(0, 0, 160, 96);
            V.img[0].Position    = new Vector2f(npcX - 350, npcY + 150);
            V.img[0].Color       = new Color(255, 255, 255, (byte)cowOpacity);
            V.window.Draw(V.img[0]);

            F.Escrever("-Nome", true, npcX - 350 + 80 - (F.TxtWidth("-Nome", 30, true) / 2), npcY + 280 + atributoUmY, 30, 000, 000, 000, (byte)atributoUm);
            F.Escrever("-Peso", true, npcX - 350 + 80 - (F.TxtWidth("-Peso", 30, true) / 2), npcY + 310 + atributoDoisY, 30, 000, 000, 000, (byte)atributoDois);
            F.Escrever("-Altura", true, npcX - 350 + 80 - (F.TxtWidth("-Altura", 30, true) / 2), npcY + 340 + atributoTresY, 30, 000, 000, 000, (byte)atributoTres);

            float o = cowOpacity > 200 ? 200 : cowOpacity;

            F.DesenharShape(npcX + 180, npcY + 145, 290, 120, 000, 000, 000, o);
            new RichText(npcX + 190, npcY + 150, 24, true, (byte)cowOpacity, @"#3da3efVaca #ffffffvaca #f92659= new #3da3efVaca#ffffff();/n/nvaca.nome #f92659= #e6db5a""Loló""#ffffff;/nvaca.peso #f92659= #ae81ff720#3da3eff#ffffff;/nvaca.altura #f92659= #ae81ff1.5#3da3eff#ffffff;");

            V.img[0].Color = new Color(255, 255, 255, 255);

            switch (step)
            {
            case 0:
                if (Efeitos.opacidade >= 255 && npcY > 50)
                {
                    npcY--;
                }
                else if (npcY <= 50 && Efeitos.opacidade >= 50)
                {
                    step++;
                }
                break;

            case 1:
                if (F.txtAlerta == "")
                {
                    F.Alerta("Até onde sabemos, a #ff0000torre #ffffffpossui somente um enigma. /nPara resolvê-lo, você precisará saber o que são #00ffffobjetos #ffffffe #00ffffatributos#ffffff.");
                }
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("Em resumo, um #00ffffobjeto #ffffffé uma #ff0000variável #ffffffque pode armazenar vários valores./n/n/n/n/n/n/n/n~Uma #ff0000variável #ffffffé algo que pode armazenar um valor, como um número ou uma palavra~");
                    step++;
                }
                break;

            case 2:
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("Chamamos esses valores de #00ffffatributos.");
                    step++;
                }
                break;

            case 3:
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("Um exemplo?/nHmmm.../nAh, Claro!");
                    step++;
                }
                break;

            case 4:
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("O #00ffffobjeto #ff0000vaca #ffffffpossui os #00ffffatributos #ffffffnome, peso e altura.");
                    step++;
                }
                break;

            case 5:
                if (F.letraAtual >= 24 && cowOpacity < 255)
                {
                    cowOpacity += 2.55f;
                }

                if (F.letraAtual >= 70)
                {
                    if (atributoUm < 255)
                    {
                        atributoUm += 2.55f;
                    }
                    if (atributoUmY > 0)
                    {
                        atributoUmY -= 1;
                    }
                }

                if (F.letraAtual >= 76)
                {
                    if (atributoDois < 255)
                    {
                        atributoDois += 2.55f;
                    }
                    if (atributoDoisY > 0)
                    {
                        atributoDoisY -= 1;
                    }
                }

                if (F.letraAtual >= 83)
                {
                    if (atributoTres < 255)
                    {
                        atributoTres += 2.55f;
                    }
                    if (atributoTresY > 0)
                    {
                        atributoTresY -= 1;
                    }
                }

                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("O quê? Sim, uma vaca é um animal, e não um objeto.../nNão sei se conseguiria explicar isso, talvez alguém de outra cidade consiga.");
                    step++;
                }
                break;

            case 6:
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    cowOpacity        = 255;
                    atributoUm        = 255;
                    atributoDois      = 255;
                    atributoTres      = 255;
                    Efeitos.opacidade = 255;

                    step++;
                }
                break;

            case 7:
                cowOpacity   -= cowOpacity <= 0 ? cowOpacity : 2.55f;
                atributoUm   -= atributoUm <= 0 ? atributoUm : 2.55f;
                atributoDois -= atributoDois <= 0 ? atributoDois : 2.55f;
                atributoTres -= atributoTres <= 0 ? atributoTres : 2.55f;

                if (cowOpacity <= 0)
                {
                    if (npcY < (npc.y + npc.height - npc.imgHeight) - (V.view.Center.Y - (Screen.height / 2)))
                    {
                        npcY++;
                    }
                    else if (npcY >= (npc.y + npc.height - npc.imgHeight) - (V.view.Center.Y - (Screen.height / 2)) && Efeitos.opacidade > 0)
                    {
                        Efeitos.opacidade -= 2.55f;
                        Efeitos.Backdrop("fade-out-white", 0, 2.55f);
                        step++;
                    }
                }
                break;

            case 8:
                if (Efeitos.opacidade <= 0)
                {
                    V.objetos[V.objetos.IndexOf(npc)].step = 0;
                    CurrentScreen.Change("localmap");
                }
                break;
            }
        }
Пример #14
0
        public static void TelaPrincipal()
        {
            if (F.Key("esc") || F.Key("c"))
            {
                CurrentScreen.Change("mainmenu");
            }

            F.DesenharShape(0, 0, Screen.width, Screen.height, 19, 19, 19, 255);
            F.Escrever("v0.5.2 Alpha", false, Screen.width - F.TxtWidth("v0.5.2 Alpha", 32, false) - 30, Screen.height - 50, 32, 255, 255, 255, 255);

            F.Escrever("Selecione um arquivo", true, Screen.width - F.TxtWidth("Selecione um arquivo", 36, true) - 30, 20, 36, 255, 255, 255, 255);

            for (int m = 0; m < 4; m++)
            {
                byte   shapeColor = (m == option && !editing) ? (byte)180 : (byte)35;
                byte   fontColor  = (m == option && !editing) ? (byte)255 : (byte)112;
                string txt        = !LoadFileState.saveFiles[m].Empty() ? LoadFileState.saveFiles[m].mapaNome : "-Empty-";

                F.DesenharShape(Screen.width - 330, 110 + (105 * m), 310, 80, shapeColor, shapeColor, shapeColor, 255);
                F.Escrever(txt, true, Screen.width - 175 - (F.TxtWidth(txt, 31, true) / 2), 125 + (105 * m), 31, fontColor, fontColor, fontColor, 255);

                if (!LoadFileState.saveFiles[m].Empty())
                {
                    for (int n = 0; n < 2; n++)
                    {
                        shapeColor = (m == option && n == editingOption && editing) ? (byte)180 : (byte)35;
                        F.DesenharShape(Screen.width - 380, 110 + (45 * n) + (105 * m), 40, 35, shapeColor, shapeColor, shapeColor, 255);

                        V.img[0].Texture     = V.IMG_CAT[8][3 + n];
                        V.img[0].TextureRect = new IntRect(0, 0, 26, 24);
                        V.img[0].Position    = new Vector2f(Screen.width - 373, 114 + (45 * n) + (105 * m));
                        V.window.Draw(V.img[0]);
                    }
                }
            }

            if (F.Key("up") && !F.TeclaDesativada("option"))
            {
                if (editing && editingOption > 0)
                {
                    editingOption--;
                }
                else if (!editing && option > 0)
                {
                    option--;
                }

                F.DesativarTecla("option", 175);
            }
            else if (F.Key("down") && !F.TeclaDesativada("option"))
            {
                if (editing && editingOption < 1)
                {
                    editingOption++;
                }
                else if (!editing && option < 3)
                {
                    option++;
                }

                F.DesativarTecla("option", 175);
            }
            else if (F.Key("left") && !F.TeclaDesativada("option") && !editing && !LoadFileState.saveFiles[option].Empty() && !copying)
            {
                editing = true;
                F.DesativarTecla("option", 175);
            }
            else if (F.Key("right") && !F.TeclaDesativada("option") && editing)
            {
                editing = false;
                F.DesativarTecla("option", 175);
            }
            else if (F.Key("x") && !F.TeclaDesativada("x"))
            {
                if (editing)
                {
                    if (editingOption == 0)
                    {
                        DeleteFile(option + 1);
                    }
                    if (editingOption == 1)
                    {
                        copyingOption = option + 1;
                        editing       = false;
                        copying       = true;
                    }
                }
                else if (copying)
                {
                    CopyFile(copyingOption, option + 1);

                    copying = false;
                }
                else
                {
                    LoadFile(option + 1);
                }

                F.DesativarTecla("x", 175);
            }
        }
Пример #15
0
        public static void TelaPrincipal()
        {
            V.window.SetView(V.view);

            foreach (Background x in V.background.ToList())
            {
                x.Draw();
            }

            V.window.SetView(V.hud);

            F.DesenharShape(Screen.width / 2 - F.TxtWidth("Start", 32, false) / 2 - 10, Screen.height - 117, F.TxtWidth("Start", 32, false) + 25, 35, 255, 255, 255, 255);

            F.Escrever("How to play", true, Screen.width / 2 - F.TxtWidth("How to play", 50, true) / 2, 20, 50, 255, 255, 255, 255);
            F.Escrever("Start", true, Screen.width / 2 - F.TxtWidth("Start", 32, true) / 2, Screen.height - 122, 32, 000, 000, 000, 255);
            F.Escrever("v1.0", false, Screen.width - F.TxtWidth("v1.0", 32, false) - 30, Screen.height - 50, 32, 255, 255, 255, 255);

            V.img[0].Scale = new Vector2f(2, 2);

            V.img[0].Texture     = V.IMG_CAT[1][8];
            V.img[0].TextureRect = new IntRect(0, 0, 130, 55);
            V.img[0].Position    = new Vector2f(!V.multiplayer ? Screen.width / 2 - 130 : Screen.width * 0.3f - 130, 200);
            V.window.Draw(V.img[0]);

            V.img[0].Texture     = V.IMG_CAT[1][9];
            V.img[0].TextureRect = new IntRect(0, 0, 48, 37);
            V.img[0].Position    = new Vector2f(!V.multiplayer ? Screen.width / 2 - 130 : Screen.width * 0.3f - 130, 350);
            V.window.Draw(V.img[0]);

            F.Escrever("Move", false, !V.multiplayer ? Screen.width / 2 - 105 : Screen.width * 0.3f - 105, 282, 24, 255, 255, 255, 255);
            F.Escrever("Special", false, !V.multiplayer ? Screen.width / 2 - 110 : Screen.width * 0.3f - 110, 396, 24, 255, 255, 255, 255);
            F.Escrever("Fire", false, !V.multiplayer ? Screen.width / 2 + 30  : Screen.width * 0.3f + 30, 282, 24, 255, 255, 255, 255);

            if (V.multiplayer)
            {
                V.img[0].Texture     = V.IMG_CAT[1][7];
                V.img[0].TextureRect = new IntRect(0, 0, 130, 56);
                V.img[0].Position    = new Vector2f(Screen.width * 0.7f - 130, 200);
                V.window.Draw(V.img[0]);

                F.Escrever("Move", false, Screen.width * 0.7f - 105, 284, 24, 255, 255, 255, 255);
                F.Escrever("Fire", false, Screen.width * 0.7f + 50, 284, 24, 255, 255, 255, 255);

                F.Escrever("Player 1", true, Screen.width * 0.3f - F.TxtWidth("Player 1", 32, true) / 2, 130, 32, 255, 255, 255, 255);
                F.Escrever("Player 2", true, Screen.width * 0.7f - F.TxtWidth("Player 2", 32, true) / 2, 130, 32, 255, 255, 255, 255);
            }

            V.img[0].Scale = new Vector2f(1, 1);

            if (start == 1 && Efeitos.opacidade == 255)
            {
                CurrentScreen.Change("play");
            }

            if (F.Key("space") && !F.TeclaDesativada("space") && start == 0)
            {
                Efeitos.Backdrop("fade-in", 255, 2.5f);

                start = 1;
                F.DesativarTecla("space", 175);
            }

            if (F.Key("esc") && !F.TeclaDesativada("esc") && start == 0)
            {
                CurrentScreen.Change("mainmenu");
                F.DesativarTecla("esc", 175);
            }
        }
Пример #16
0
        public static void TelaPrincipal()
        {
            if ((F.Key("esc") || F.Key("c")) && !F.TeclaDesativada("voltar"))
            {
                CurrentScreen.Change("mainmenu");
                F.DesativarTecla("voltar", 200);
            }

            F.DesenharShape(0, 0, Screen.width, Screen.height, 19, 19, 19, 255);

            F.Escrever("Configurações", true, Screen.width - F.TxtWidth("Configurações", 50, true) - 30, 20, 50, 255, 255, 255, 255);
            F.Escrever("v0.5.2 Alpha", false, Screen.width - F.TxtWidth("v0.5.2 Alpha", 32, false) - 30, Screen.height - 50, 32, 255, 255, 255, 255);

            string[] opcoes = { "Tela Cheia", "VSync", "Controles", "Conectar Joystick" };

            for (int m = 0; m < opcoes.Count(); m++)
            {
                byte c = (JoystickState.connected && m == 3) ? (byte)125 : (byte)255;
                F.Escrever(opcoes[m], false, Screen.width - 350, Screen.height / 2 - 40 + 40 * m, 32, c, c, c, 255);
            }

            F.Escrever(Screen.fullscreen ? "ON" : "OFF", false, (Screen.fullscreen ? -52 : -58) + Screen.width - F.TxtWidth("OFF", 32, false), Screen.height / 2 - 40, 32, 255, 255, 255, 255);
            F.Escrever(Configuracoes.vsync ? "ON" : "OFF", false, (Configuracoes.vsync ? -52 : -58) + Screen.width - F.TxtWidth("OFF", 32, false), Screen.height / 2, 32, 255, 255, 255, 255);

            if (option < 2)
            {
                V.img[0].Texture     = V.IMG_CAT[8][1];
                V.img[0].TextureRect = new IntRect(0, 0, 18, 15);
                V.img[0].Position    = new Vector2f(Screen.width - 51, (Screen.height / 2) - 25 + (40 * option));
                V.window.Draw(V.img[0]);

                V.img[0].Texture     = V.IMG_CAT[8][2];
                V.img[0].TextureRect = new IntRect(0, 0, 18, 15);
                V.img[0].Position    = new Vector2f(Screen.width - 80 - F.TxtWidth("OFF", 32, false), (Screen.height / 2) - 25 + (40 * option));
                V.window.Draw(V.img[0]);
            }

            V.img[0].Texture     = V.IMG_CAT[8][0];
            V.img[0].TextureRect = new IntRect(0, 0, 27, 15);
            V.img[0].Position    = new Vector2f(Screen.width - 387, (Screen.height / 2) - 25 + (40 * option));
            V.window.Draw(V.img[0]);


            if ((F.Key("up") && !F.TeclaDesativada("option")) && option > 0)
            {
                option--;
                F.DesativarTecla("option", 175);
            }
            else if ((F.Key("down") && !F.TeclaDesativada("option")) && option < opcoes.Length - 1)
            {
                option++;
                F.DesativarTecla("option", 175);
            }
            else if ((F.Key("left") && !F.TeclaDesativada("option")))
            {
                SetValue(option, false);
                F.DesativarTecla("option", 175);
            }
            else if ((F.Key("right") && !F.TeclaDesativada("option")))
            {
                SetValue(option, true);
                F.DesativarTecla("option", 175);
            }
            else if (F.Key("x") && !F.TeclaDesativada("x"))
            {
                ChangeState(option);
                F.DesativarTecla("x", 175);
            }
        }
Пример #17
0
        public static void LoadFile(int file)
        {
            SQLiteDataReader reader;
            int mapa = 1, x = 400, y = 500;

            V.objetos.Clear();
            V.tempObjects.Clear();
            V.lockedObjects.Clear();

            List <Item>    a = new List <Item>();
            List <Recurso> b = new List <Recurso>();

            reader = Conexao.LoadData("select x, y, mapa from saveFile A inner join savePoint B where A.savePoint = B.id and A.id = '" + file + "'");
            while (reader.Read())
            {
                x    = Convert.ToInt32(reader["x"]);
                y    = Convert.ToInt32(reader["y"]) + 50;
                mapa = Convert.ToInt32(reader["mapa"]);
            }

            reader = Conexao.LoadData("select * from objeto_item where objeto_id = 1 and saveFile_id = '" + file + "'");
            while (reader.Read())
            {
                a.Add(V.itens[Convert.ToInt32(reader["item_id"]) - 1]);
            }

            reader = Conexao.LoadData("select * from objeto_recurso where objeto_id = 1 and saveFile_id = '" + file + "'");
            while (reader.Read())
            {
                Recurso r = V.recursos[Convert.ToInt32(reader["recurso_id"]) - 1];
                Recurso n = (Recurso)r.Clone();
                b.Add(n);

                b[b.IndexOf(n)].Add(Convert.ToInt32(reader["quantidade"]));
            }

            reader = Conexao.LoadData("select B.id, A.width, A.height, A.xp, A.vida, C.interior from objeto A inner join objeto_mapa B inner join mapa C on A.id = B.objeto_id and B.mapa = C.id where categoria = 1 and playable = 'true'");
            while (reader.Read())
            {
                V.personagem = null;
                V.personagem = new Personagem(Convert.ToInt32(reader["id"]), Data.Nick(), x, y, Convert.ToInt32(reader["width"]), Convert.ToInt32(reader["height"]), Convert.ToInt32(reader["xp"]), Convert.ToInt32(reader["vida"]), Convert.ToBoolean(reader["interior"]), mapa, a, b);
                Configuracoes.Set(V.personagem);
            }

            reader = Conexao.LoadData("select * from objeto_savefile where saveFile_id = '" + file + "' and activated = 'true'");
            while (reader.Read())
            {
                V.tempObjects[Convert.ToInt32(reader["objeto_id"])] = Convert.ToBoolean(reader["activated"]);
            }

            reader = Conexao.LoadData("select * from objeto_locked where saveFile_id = '" + file + "' and locked = 'false'");
            while (reader.Read())
            {
                V.lockedObjects[Convert.ToInt32(reader["objeto_id"])] = Convert.ToBoolean(reader["locked"]);
            }

            V.personagem.AddSkill(V.skills[0]);
            V.personagem.AddSkill(V.skills[1]);
            V.personagem.AddSkill(V.skills[3]);
            V.personagem.AddSkill(V.skills[2]);

            V.personagem.AddSkill(V.skills[4]);
            V.personagem.AddSkill(V.skills[5]);

            Idk.LoadMap(mapa, false);
            CurrentScreen.Change("localmap");
        }
Пример #18
0
        public static void Menu()
        {
            if (F.Key("esc") && menu && !F.TeclaDesativada("esc"))
            {
                V.backdrop = true;
                menu       = false;
                state      = 0;
                state_     = 2;

                F.AtivarTecla("bullet");
                F.DesativarTecla("bullet", 500);

                F.DesativarTecla("esc", 300);
                Efeitos.Backdrop("fade-out", 0, 25);
            }

            V.window.SetView(V.hud);
            Efeitos.BackdropRun();

            string[] e = new string[2];
            e[0] = "Continuar";
            e[1] = "Menu Principal";

            if ((F.Key("up") || F.Key("w")) && sY > 0 && !F.TeclaDesativada("up"))
            {
                sY--;
                F.DesativarTecla("up", 125);
            }
            if ((F.Key("down") || F.Key("s")) && sY < 1 && !F.TeclaDesativada("down"))
            {
                sY++;
                F.DesativarTecla("down", 125);
            }

            for (int m = 0; m < 2; m++)
            {
                cA = (m == mA && mY == -1) ? (byte)35 : (byte)19;

                if (sY == m)
                {
                    cX = 35;
                    cY = 255;

                    if (F.Key("space"))
                    {
                        switch (m)
                        {
                        case 0:
                            state  = 0;
                            state_ = 2;
                            break;

                        case 1:
                            state = 2;
                            CurrentScreen.Change("mainmenu");
                            break;
                        }

                        menu = false;
                        F.DesativarTecla("esc", 300);
                        F.DesativarTecla("space", 300);
                        Efeitos.Backdrop("fade-out", 0, 25);
                    }
                }
                else
                {
                    cX = 19;
                    cY = 130;
                }

                F.DesenharShape(((Screen.width - 240) / 2), (Screen.height / 2) + (80 * m) - 80, 240, 80, cX, cX, cX, 255);
                F.Escrever(e[m], true, ((Screen.width - 240) / 2) + 120 - (F.TxtWidth(e[m], 32, true) / 2), (Screen.height / 2) + 16 + (80 * m) - 80, 32, cY, cY, cY, 230);
            }
        }
Пример #19
0
        public static void GameOver()
        {
            V.window.SetView(V.hud);
            Efeitos.BackdropRun();

            switch (transition_state)
            {
            case 0:
                V.bullets.Clear();
                V.backdrop = false;
                fim        = DateTime.Now;

                F.DesativarTecla("transition_state", 750);

                transition_state++;
                break;

            case 1:
                if (!F.TeclaDesativada("transition_state"))
                {
                    Efeitos.Backdrop("fade-in", 255, 2.5f);

                    transition_state++;
                }
                break;

            case 2:
                if (Efeitos.opacidade == 255)
                {
                    F.Escrever("Game Over", true, (Screen.width / 2) - (F.TxtWidth("Game Over", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, (byte)txt_op, 000, 000, 47, 255, 1);

                    txt_op += 2.5f;
                }
                if (txt_op == 255)
                {
                    txt_op = 0;
                    transition_state++;
                }
                break;

            case 3:
                if (!F.TeclaDesativada("a") && (F.Key("a") || F.Key("d")) && txt_op >= 255)
                {
                    gameover_option = !gameover_option;
                    F.DesativarTecla("a", 250);
                }

                if (F.Key("space") && txt_op >= 255)
                {
                    if (gameover_option)
                    {
                        ResetGame();
                    }
                    else
                    {
                        CurrentScreen.Change("mainmenu");
                    }

                    F.DesativarTecla("space", 300);
                }
                else
                {
                    F.Escrever("Game Over", true, (Screen.width / 2) - (F.TxtWidth("Game Over", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, 255);

                    F.Escrever("Level........................................... " + level, false, (Screen.width / 4), (Screen.height / 2) - 100, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Score.......................................... " + score, false, (Screen.width / 4), (Screen.height / 2) - 65, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Enemies Killed........................... " + enemies_killed, false, (Screen.width / 4), (Screen.height / 2) - 30, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Time Alive................................... " + String.Format("{0}:{1}", (fim - inicio).Minutes, (fim - inicio).Seconds), false, (Screen.width / 4), (Screen.height / 2) + 5, 36, 255, 255, 255, (byte)txt_op);

                    if (gameover_option)
                    {
                        F.DesenharShape((Screen.width / 2) - (F.TxtWidth("Main Menu", 26, true)) - 6, (Screen.height / 2) + 103, F.TxtWidth("Restart", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Restart", true, (Screen.width / 2) - F.TxtWidth("Restart", 26, true) - 30, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }
                    else
                    {
                        F.DesenharShape((Screen.width / 2) + 4, (Screen.height / 2) + 103, F.TxtWidth("Main Menu", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Restart", true, (Screen.width / 2) - F.TxtWidth("Restart", 26, true) - 30, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }

                    txt_op += txt_op >= 255 ? 0 : 5;
                }
                break;
            }
        }
Пример #20
0
        public static void Video2()
        {
            V.img[0].Texture     = V.IMG_CAT[1][6];
            V.img[0].TextureRect = new IntRect(0, 0, (int)npc.imgWidth, (int)npc.imgHeight);
            V.img[0].Position    = new Vector2f(npcX, npcY);
            V.img[0].Color       = new Color(255, 255, 255, 255);
            V.window.Draw(V.img[0]);

            V.img[0].Texture     = V.IMG_CAT[13][1];
            V.img[0].TextureRect = new IntRect(0, 0, 100, 88);
            V.img[0].Position    = new Vector2f(npcX - 350, npcY + 150);
            V.img[0].Color       = new Color(255, 255, 255, (byte)cowOpacity);
            V.window.Draw(V.img[0]);

            F.Escrever("-Latir", true, npcX - 370 + 80 - (F.TxtWidth("-Latir", 30, true) / 2), npcY + 280 + atributoUmY, 30, 000, 000, 000, (byte)atributoUm);
            F.Escrever("-Dormir", true, npcX - 370 + 80 - (F.TxtWidth("-Dormir", 30, true) / 2), npcY + 310 + atributoDoisY, 30, 000, 000, 000, (byte)atributoDois);
            F.Escrever("-Comer", true, npcX - 370 + 80 - (F.TxtWidth("-Comer", 30, true) / 2), npcY + 340 + atributoTresY, 30, 000, 000, 000, (byte)atributoTres);

            float o = cowOpacity > 200 ? 200 : cowOpacity;

            F.DesenharShape(npcX + 180, npcY + 145, 355, 120, 000, 000, 000, o);
            new RichText(npcX + 190, npcY + 150, 24, true, (byte)cowOpacity, @"#f92659public static #3da3efvoid #a6e22eLatir#ffffff(){}/n/n#f92659public static #3da3efvoid #a6e22eDormir#ffffff(){}/n/n#f92659public static #3da3efvoid #a6e22eComer#ffffff(){}/n");

            V.img[0].Color = new Color(255, 255, 255, 255);

            switch (step)
            {
            case 0:
                if (Efeitos.opacidade >= 255 && npcY > 50)
                {
                    npcY--;
                }
                else if (npcY <= 50 && Efeitos.opacidade >= 50)
                {
                    step++;
                }
                break;

            case 1:
                if (F.txtAlerta == "")
                {
                    F.Alerta("Não quero perder meu tempo, então vou explicar resumidamente...");
                }
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("Dentro da programação, #00ffffmétodos #fffffffuncionam como #ff0000scripts./n/n/n/n/n/n/n/n~#ffffffUm #ff0000script #ffffffé um conjunto de comandos~");
                    step++;
                }
                break;

            case 2:
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("Por exemplo, o #00ffffobjeto #ff0000cachorro #ffffffpossui os #00ffffmétodos #ffffffLatir, Dormir e Comer.");
                    step++;
                }
                break;

            case 3:
                if (F.letraAtual >= 24 && cowOpacity < 255)
                {
                    cowOpacity += 2.55f;
                }

                if (F.letraAtual >= 70)
                {
                    if (atributoUm < 255)
                    {
                        atributoUm += 2.55f;
                    }
                    if (atributoUmY > 0)
                    {
                        atributoUmY -= 1;
                    }
                }

                if (F.letraAtual >= 76)
                {
                    if (atributoDois < 255)
                    {
                        atributoDois += 2.55f;
                    }
                    if (atributoDoisY > 0)
                    {
                        atributoDoisY -= 1;
                    }
                }

                if (F.letraAtual >= 83)
                {
                    if (atributoTres < 255)
                    {
                        atributoTres += 2.55f;
                    }
                    if (atributoTresY > 0)
                    {
                        atributoTresY -= 1;
                    }
                }

                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    F.Alerta("Bem, esse é o conceito de um #00ffffmétodo#ffffff, agora me deixe trabalhar.");
                    step++;
                }
                break;

            case 4:
                if (F.Key("x") && !F.TeclaDesativada("x") && F.letraAtual >= F.txtAlerta.Length && Configuracoes.letraTempo == 50)
                {
                    cowOpacity        = 255;
                    atributoUm        = 255;
                    atributoDois      = 255;
                    atributoTres      = 255;
                    Efeitos.opacidade = 255;

                    step++;
                }
                break;

            case 5:
                cowOpacity   -= cowOpacity <= 0 ? cowOpacity : 2.55f;
                atributoUm   -= atributoUm <= 0 ? atributoUm : 2.55f;
                atributoDois -= atributoDois <= 0 ? atributoDois : 2.55f;
                atributoTres -= atributoTres <= 0 ? atributoTres : 2.55f;

                if (cowOpacity <= 0)
                {
                    if (npcY < (npc.y + npc.height - npc.imgHeight) - (V.view.Center.Y - (Screen.height / 2)))
                    {
                        npcY++;
                    }
                    else if (npcY >= (npc.y + npc.height - npc.imgHeight) - (V.view.Center.Y - (Screen.height / 2)) && Efeitos.opacidade > 0)
                    {
                        Efeitos.opacidade -= 2.55f;
                        Efeitos.Backdrop("fade-out-white", 0, 2.55f);
                        step++;
                    }
                }
                break;

            case 6:
                if (Efeitos.opacidade <= 0)
                {
                    V.objetos[V.objetos.IndexOf(npc)].step = 0;
                    CurrentScreen.Change("localmap");
                }
                break;
            }
        }