Пример #1
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         if (this != _instance)
         {
             Destroy(this.gameObject);
         }
     }
 }
Пример #2
0
 void Awake()
 {
     if(_instance == null){
         _instance = this;
         DontDestroyOnLoad (this);
     }
     else
     {
         if(this != _instance)
         {
             Destroy (this.gameObject);
         }
     }
 }