void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad(this); } else { if (this != _instance) { Destroy(this.gameObject); } } }
void Awake() { if(_instance == null){ _instance = this; DontDestroyOnLoad (this); } else { if(this != _instance) { Destroy (this.gameObject); } } }