public Section GetSection(int x, int y, int z) { Chunk chunk = GetChunk(x, y, z); if (chunk != null && chunk.isTerrainDataPrepared) { return(chunk.GetSection(x - chunk.worldPos.x, y - chunk.worldPos.y, z - chunk.worldPos.z)); } return(null); }
public Section GetSection(int x, int y, int z) { Chunk chunk = GetChunk(x, y, z); if (chunk != null && chunk.isTerrainDataPrepared) { return(chunk.GetSection(x - chunk.worldPos.x, y - chunk.worldPos.y, z - chunk.worldPos.z)); } return(null); }