Пример #1
0
        public override List <(UIndex, string)> GetUIndexes(MEGame game)
        {
            var uIndexes = new List <(UIndex, string)>();

            for (int i = 0; i < StaticRecievers.Length; i++)
            {
                StaticReceiverData data = StaticRecievers[i];
                uIndexes.Add((data.PrimitiveComponent, $"StaticReciever[{i}].PrimitiveComponent"));
                if (game == MEGame.ME3)
                {
                    uIndexes.AddRange(data.ShadowMap1D.Select((u, j) => (u, $"StaticReciever[{i}].ShadowMap1D[{j}]")));
                }
            }

            return(uIndexes);
        }
Пример #2
0
 public static void Serialize(this SerializingContainer2 sc, ref StaticReceiverData dat)
 {
     if (sc.IsLoading)
     {
         dat = new StaticReceiverData();
     }
     sc.Serialize(ref dat.PrimitiveComponent);
     sc.BulkSerialize(ref dat.Vertices, Serialize, sc.Game == MEGame.ME3 ? 28 : 52);
     sc.BulkSerialize(ref dat.Indices, SCExt.Serialize, 2);
     sc.Serialize(ref dat.NumTriangles);
     sc.Serialize(ref dat.LightMap);
     if (sc.Game == MEGame.ME3)
     {
         sc.Serialize(ref dat.ShadowMap1D, Serialize);
         sc.Serialize(ref dat.Data);
         sc.Serialize(ref dat.InstanceIndex);
     }
 }