Пример #1
0
	void Start()
	{
		GameObject fpsGadgetGo = new GameObject("FPS");
		DontDestroyOnLoad(fpsGadgetGo);
		fpsGadget = fpsGadgetGo.AddComponent<HOFpsGadget>();
		fpsGadget.showMemory = true;

		testTypeList = Enum.GetNames(typeof(TestType));
		engineTypeList = Enum.GetNames(typeof(EngineType));
	}
Пример #2
0
	virtual protected void Awake()
	{
		if (fpsGadget == null) {
			GameObject fpsGadgetGo = new GameObject("FPS");
			DontDestroyOnLoad(fpsGadgetGo);
			fpsGadget = fpsGadgetGo.AddComponent<HOFpsGadget>();
			if (forceFrameRate) fpsGadget.limitFrameRate = forcedFrameRate;
			fpsGadget.showMemory = true;
		}

		// DOTween.showUnityEditorReport = true;
		// DOTween.useSafeMode = safeMode;
		// DOTween.defaultRecyclable = recycleTweens;
		// DOTween.logBehaviour = logBehaviour;
	}