Пример #1
0
        static bool VerifyName(Player p, string mppass)
        {
            p.verifiedName = false;
            if (!Server.verify)
            {
                return(true);
            }

            byte[] hash = null;
            lock (md5Lock)
                hash = md5.ComputeHash(enc.GetBytes(Server.salt + p.truename));

            string hashHex = BitConverter.ToString(hash);

            if (!mppass.CaselessEq(hashHex.Replace("-", "")))
            {
                if (!Player.IPInPrivateRange(p.ip))
                {
                    p.Leave(null, "Login failed! Close the game and sign in again.", true); return(false);
                }
            }
            else
            {
                p.verifiedName = true;
            }
            return(true);
        }
Пример #2
0
        static bool CheckPlayersCount(Group group, Player p)
        {
            if (Server.vip.Contains(p.name))
            {
                return(true);
            }

            Player[] online = PlayerInfo.Online.Items;
            if (online.Length >= Server.players && !Player.IPInPrivateRange(p.ip))
            {
                p.Leave(null, "Server full!", true); return(false);
            }
            if (group.Permission > LevelPermission.Guest)
            {
                return(true);
            }

            online = PlayerInfo.Online.Items;
            int guests = 0;

            foreach (Player pl in online)
            {
                if (pl.Rank <= LevelPermission.Guest)
                {
                    guests++;
                }
            }
            if (guests < Server.maxGuests)
            {
                return(true);
            }

            if (Server.guestLimitNotify)
            {
                Chat.MessageOps("Guest " + p.truename + " couldn't log in - too many guests.");
            }
            Server.s.Log("Guest " + p.truename + " couldn't log in - too many guests.");
            p.Leave(null, "Server has reached max number of guests", true);
            return(false);
        }