/// <summary> Returns whether the player is currently able to respawn. </summary> public static bool CanUseRespawn(Player p) { return(MakeHackControl(p, p.GetMotd())[4] != 0); }
/// <summary> Returns whether the player is currently able to move at faster speeds. </summary> public static bool CanUseSpeed(Player p) { return(MakeHackControl(p, p.GetMotd())[3] != 0); }
/// <summary> Returns whether the player is currently able to fly. </summary> public static bool CanUseFly(Player p) { return(MakeHackControl(p, p.GetMotd())[1] != 0); }
/// <summary> Returns whether the player is currently able to use noclip. </summary> public static bool CanUseNoclip(Player p) { return(MakeHackControl(p, p.GetMotd())[2] != 0); }
/// <summary> Returns whether the player is currently able to use any hacks at all. </summary> public static bool CanUseHacks(Player p) { byte[] packet = MakeHackControl(p, p.GetMotd()); return(packet[1] != 0 && packet[2] != 0 && packet[3] != 0 && packet[4] != 0 && packet[5] != 0); }