static int AddSubmit(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.LuaBehaviour obj  = (LuaFramework.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaBehaviour));
         UnityEngine.GameObject    arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
         LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
         obj.AddSubmit(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }