static int AddSubmit(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaBehaviour)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddSubmit(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }