private static void ThOne11x5_Fun(object stateInfo) { TimeData.timerOne11x5_Elapsed(null, null); TimeData.timerOne11x5.Start(); }
private static void ThOne11x5_Fun(object stateInfo) { TimeData.timerOne11x5_Elapsed((object)null, (ElapsedEventArgs)null); TimeData.timerOne11x5.Start(); }